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authorThomas Arnhold <thomas@arnhold.org>2013-04-15 05:32:37 +0200
committerThomas Arnhold <thomas@arnhold.org>2013-04-15 05:32:37 +0200
commitc32b6be06bf5453d82d9aad64aed5f384c9d1d1f (patch)
tree3807c57d8a33588f33a3d5cbed51ccff9bb40791 /uui
parent435f5e30c968ffd5761873f8b3f756949545ce72 (diff)
fdo#60724 correct spelling
Change-Id: Ieb653adbd0cb4371ec5db57e70bcc551872f647f
Diffstat (limited to 'uui')
-rw-r--r--uui/source/fltdlg.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/uui/source/fltdlg.cxx b/uui/source/fltdlg.cxx
index 0e724d0c58cf..8da56bebb2dd 100644
--- a/uui/source/fltdlg.cxx
+++ b/uui/source/fltdlg.cxx
@@ -121,7 +121,7 @@ void FilterDialog::ChangeFilters( const FilterNameList* pFilterNames )
@descr We show the dialog and if user finish it with "OK" - we try to find selected item in internal saved
name list (which you must set in "ChangeFilters()"!). If we return sal_True as result, you can use out
parameter "pSelectedItem" as pointer into your FilterNameList to get selected item realy ...
- but if we return sal_False ... user hsa cancel the dialog ... you shouldnt do that. pSelectedItem isnt
+ but if we return sal_False ... user has cancel the dialog ... you shouldnt do that. pSelectedItem isnt
set to any valid value then. We don't change them ...
@seealso method ChangeFilters()