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authorTor Lillqvist <tml@collabora.com>2014-04-09 18:38:00 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-10 17:44:56 +0300
commitf66d64ab2e85f574a4b9f644ef709ff981483836 (patch)
tree4e1c3214dcc0a62a2a04b3871d7b568155455011 /unotools
parent39d29be28b92328149430045f1e10e1ebeb6a0eb (diff)
Intermediate commit: un-revert last change
Change-Id: I3d18f8d6844377edc0864d81284c7fb9dbb9dbf9
Diffstat (limited to 'unotools')
-rw-r--r--unotools/source/config/fltrcfg.cxx16
1 files changed, 16 insertions, 0 deletions
diff --git a/unotools/source/config/fltrcfg.cxx b/unotools/source/config/fltrcfg.cxx
index 6c2c473da3ec..dc8dbbdd21e3 100644
--- a/unotools/source/config/fltrcfg.cxx
+++ b/unotools/source/config/fltrcfg.cxx
@@ -584,8 +584,24 @@ void SvtFilterOptions::SetImpress2PowerPoint( bool bFlag )
SetModified();
}
+static bool lcl_DoTiledRendering()
+{
+#if !HAVE_FEATURE_DESKTOP
+ // We do tiled rendering only for iOS at the moment, actually, but
+ // let's see what happens if we assume it for Android, too.
+ return true;
+#else
+ // We need some way to know globally if this process will use
+ // tiled rendering or not. Or should this be a per-window setting?
+ // Or what?
+ return false;
+#endif
+}
+
bool SvtFilterOptions::IsSmartArt2Shape() const
{
+ if (lcl_DoTiledRendering())
+ return true;
return pImp->IsFlag( FILTERCFG_SMARTART_SHAPE_LOAD );
}