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author | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-07-03 11:52:17 +0200 |
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committer | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-07-06 09:31:59 +0200 |
commit | fc3de7d134c2832b7f940e81d16042d171b402fc (patch) | |
tree | b518b04d3237f4d62911d9e581346e983807ac46 /sw | |
parent | ac7cc2b709469f1b88fe67dd8d069512ade6eb1c (diff) |
SwViewShell::DLPrePaint2: fix missing clipping for the non-buffered case
With this, if the sw window is small enough that the page shadow is
supposed to be under the sidebar, we no longer paint the shadow over the
sidebar.
In the non-double-buffered case the output is a window, so
SdrPaintWindow::PreparePreRenderDevice() does its own buffering, and
clipping is taken care of when that buffer is copied to the window in
SdrPreRenderDevice::OutputPreRenderDevice().
This wasn't a problem before, as either the output was a non-screen
device or UI elements were painted (like the sidebar), but never both at
the same time.
Change-Id: Ic02c814fc4deeea86c245c74bd69656533d9f835
(cherry picked from commit 978033d5ed9f93f2d5d9a1ba44acf6b37bc13bfe)
Diffstat (limited to 'sw')
-rw-r--r-- | sw/source/core/view/viewsh.cxx | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx index 6e0a15026db8..3642d1ea3ae4 100644 --- a/sw/source/core/view/viewsh.cxx +++ b/sw/source/core/view/viewsh.cxx @@ -203,6 +203,9 @@ void SwViewShell::DLPrePaint2(const vcl::Region& rRegion) mpBufferedOut = mpOut; mpOut = &(mpTargetPaintWindow->GetTargetOutputDevice()); } + else + // In case mpOut is used without buffering, need to set clipping. + mpOut->SetClipRegion(rRegion); // remember original paint MapMode for wrapped FlyFrame paints maPrePostMapMode = mpOut->GetMapMode(); |