diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2022-07-21 13:31:17 +0200 |
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committer | Xisco Fauli <xiscofauli@libreoffice.org> | 2022-07-26 11:58:11 +0200 |
commit | e61e77481174692d5be72962f6f029e6f4e2e8d9 (patch) | |
tree | 641704cfc6bb99d833b66d6f2d8b66b4c331c640 /sw | |
parent | bb5643c1318de5b1ee0adcfbe8c4c4115a175ac1 (diff) |
Revert "avoid repeated writer layout calls with tiled rendering" (tdf#145396)
This was incorrect, the proper fix was my previous Writer commit.
This reverts commit b9c2207e1b5247b4d3184b137be9a75a4b8c6c37.
Change-Id: I829da1633dd11cb0c6e944fbf5acef030fad7dc4
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/137294
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
(cherry picked from commit 9dff8edf97f454f24a40acbed4a9297816f91da6)
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/137316
Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org>
Diffstat (limited to 'sw')
-rw-r--r-- | sw/source/core/layout/layact.cxx | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/sw/source/core/layout/layact.cxx b/sw/source/core/layout/layact.cxx index b2b246e5eb2f..9375ca13cd51 100644 --- a/sw/source/core/layout/layact.cxx +++ b/sw/source/core/layout/layact.cxx @@ -2275,16 +2275,7 @@ SwLayIdle::SwLayIdle( SwRootFrame *pRt, SwViewShellImp *pI ) : { --rSh.mnStartAction; - // When using tiled rendering, idle painting is disabled and paints are done - // only later by tiled rendering. But paints call SwViewShellImp::DeletePaintRegion() - // to reset this HasPaintRegion(), and if it's done too late, - // SwTiledRenderingTest::testTablePaintInvalidate() will end up in an infinite - // loop, because the idle layout will call this code repeatedly, because there - // will be no idle paints to reset HasPaintRegion(). - // This code dates back to the initial commit, and I find its purpose unclear, - // so I'm still leaving it here in case it turns out it serves a purpose. - static const bool blockOnRepaints = true; - if (!blockOnRepaints && rSh.Imp()->HasPaintRegion()) + if ( rSh.Imp()->HasPaintRegion() ) bActions = true; else { |