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authorTomaž Vajngerl <quikee@gmail.com>2014-02-04 11:19:42 +0100
committerTomaž Vajngerl <quikee@gmail.com>2014-02-06 09:26:47 +0100
commitfb99a6b9958815eb1ad27179d252a379ce8b79fd (patch)
treed40212c66c27e802d027b7cfb73ca46471855275 /sw/source/core/text/frmpaint.cxx
parent0502a09431602baa9a8280b87b77df9ad04e94bc (diff)
fdo#68071 NPC characters now use a fixed color.
The color for non-printing characters (enable with CTRL+F10) has now been changed to a fixed color. Change-Id: I93dfc69fa4be1c1f1373f25434c8f4afa71355d3
Diffstat (limited to 'sw/source/core/text/frmpaint.cxx')
-rw-r--r--sw/source/core/text/frmpaint.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/sw/source/core/text/frmpaint.cxx b/sw/source/core/text/frmpaint.cxx
index 422a0496b9f4..358d134be5d3 100644
--- a/sw/source/core/text/frmpaint.cxx
+++ b/sw/source/core/text/frmpaint.cxx
@@ -560,6 +560,7 @@ sal_Bool SwTxtFrm::PaintEmpty( const SwRect &rRect, sal_Bool bCheck ) const
aDrawInf.SetFont( pFnt );
aDrawInf.SetSnapToGrid( sal_False );
+ pFnt->SetColor(NON_PRINTING_CHARACTER_COLOR);
pFnt->_DrawText( aDrawInf );
}
delete pClip;