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authorNoel Grandin <noel@peralex.com>2015-12-10 12:27:50 +0200
committerNoel Grandin <noel@peralex.com>2015-12-11 10:11:23 +0200
commit58d8d8ac67aa9b907f1304a48efa0f7a473d9de4 (patch)
treea0d88f3c8a57ce9d08d97c803ea0ec83a3dd8b62 /sw/source/core/graphic
parent44ad6aca0dee29841ec7cd15c6d0ad9b3dcaedbe (diff)
tdf#69977: uno::Sequence is expensive
when used as a mutable data-structure. Plain std::vector halves the time taken to display the chart dialog Create a class to represent the std::vector we are going to be passing around, and move some of the utility methods into it to make the code prettier. Also create an optimised append(&&) method for the common case of appending small temporaries. Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
Diffstat (limited to 'sw/source/core/graphic')
-rw-r--r--sw/source/core/graphic/ndgrf.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/sw/source/core/graphic/ndgrf.cxx b/sw/source/core/graphic/ndgrf.cxx
index d50ac70fe465..98469537cc82 100644
--- a/sw/source/core/graphic/ndgrf.cxx
+++ b/sw/source/core/graphic/ndgrf.cxx
@@ -338,9 +338,9 @@ void SwGrfNode::onGraphicChanged()
if(rSvgDataPtr.get())
{
- const drawinglayer::primitive2d::Primitive2DSequence aSequence(rSvgDataPtr->getPrimitive2DSequence());
+ const drawinglayer::primitive2d::Primitive2DContainer aSequence(rSvgDataPtr->getPrimitive2DSequence());
- if(aSequence.hasElements())
+ if(!aSequence.empty())
{
drawinglayer::geometry::ViewInformation2D aViewInformation2D;
drawinglayer::processor2d::ObjectInfoPrimitiveExtractor2D aProcessor(aViewInformation2D);