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authorMiklos Vajna <vmiklos@collabora.com>2019-05-20 18:30:08 +0200
committerMiklos Vajna <vmiklos@collabora.com>2019-05-20 20:04:27 +0200
commite8d5b8beb5958147235ff955ed38c47b51d860ff (patch)
treed5f0e41bdd1076f46a3f399bbeff28a7f33a2f17 /sw/qa/uitest/writer_tests/data
parent115ab48f86d4e3c6eede49767df1ee5a82b4ab22 (diff)
tdf#113714 vcl menu bar window: avoid flicker
Regression from commit 458a827e96523ac52d021f1fd3653b5a734940c0 (further refactor Menu to use RenderContext, 2015-05-15), if we do full paint instead of incremental paint, then need to ensure that an intermediate state is not painted. Paint happens at idle time by default on Windows (OpenGL) and also on Linux (gtk3), but some other backends like Windows GDI had flicker, this fixes the problem. Change-Id: I530166cea93513aec4648dd0a385359f4b998b6f Reviewed-on: https://gerrit.libreoffice.org/72610 Reviewed-by: Miklos Vajna <vmiklos@collabora.com> Tested-by: Jenkins
Diffstat (limited to 'sw/qa/uitest/writer_tests/data')
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