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authorTim Hardeck <thardeck@suse.com>2011-11-23 18:33:54 +0100
committerThorsten Behrens <tbehrens@suse.com>2011-11-24 15:26:44 +0100
commit616db52655b65201e60f53deb3a063b0fdd7cc6b (patch)
tree74df1ab4308631728fbd5dde51866bce40ce3aed /svx
parent3b84379b0687bb8d48b08094a42d90e316ea541b (diff)
Fixed wrong scaling of the anchor icons
The size of the anchor icons, handles and similar were always one pixel too small which resulted in a blurry image.
Diffstat (limited to 'svx')
-rw-r--r--svx/source/sdr/overlay/overlaytools.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/sdr/overlay/overlaytools.cxx b/svx/source/sdr/overlay/overlaytools.cxx
index cdaea55bb61a..f431ff2823c9 100644
--- a/svx/source/sdr/overlay/overlaytools.cxx
+++ b/svx/source/sdr/overlay/overlaytools.cxx
@@ -72,8 +72,8 @@ namespace drawinglayer
// and unrotated, more like a marker
const double fLeft(((0.0 - getCenterX()) * getDiscreteUnit()) + getBasePosition().getX());
const double fTop(((0.0 - getCenterY()) * getDiscreteUnit()) + getBasePosition().getY());
- const double fRight((((aBitmapSize.getWidth() - 1.0) - getCenterX()) * getDiscreteUnit()) + getBasePosition().getX());
- const double fBottom((((aBitmapSize.getHeight() - 1.0) - getCenterY()) * getDiscreteUnit()) + getBasePosition().getY());
+ const double fRight(((aBitmapSize.getWidth() - getCenterX()) * getDiscreteUnit()) + getBasePosition().getX());
+ const double fBottom(((aBitmapSize.getHeight() - getCenterY()) * getDiscreteUnit()) + getBasePosition().getY());
// create a BitmapPrimitive2D using those positions
basegfx::B2DHomMatrix aTransform;