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authorMichael Meeks <michael.meeks@collabora.com>2015-06-10 12:08:00 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-06-10 17:27:20 +0100
commit48c2815dd20cf20eeec8bb4e003000f4a3d13291 (patch)
tree19596543beea4e4f56d1d06f429e575f596f0ad7 /svx/source/svdraw
parentef4fd9c52f16e6d242f999dd87170e6cac07230d (diff)
tdf#91727 - Unwind non-dispatch of idle handlers.
This clobbers the functionality from commit: 06d731428ef6cf93c7333e8228bfb6088853b52f make idle timers actually activate only when idle Since now all rendering and re-sizing is done in idle handlers it does effectively the opposite of what was intended. A better solution would allow special-casing the processing of just rendering, re-sizing and window management to spin for eg. progress bar rendering. Also add helpful debugging labels to the idle & timeouts. Also cleanup the Idle vs. Scheduler handling. Also ensure that starting an Idle triggers a mainloop wakeup. Also add a unit test. Change-Id: Ifb0756714378fdb790be599b93c7a3ac1f9209e6
Diffstat (limited to 'svx/source/svdraw')
-rw-r--r--svx/source/svdraw/svdetc.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/svx/source/svdraw/svdetc.cxx b/svx/source/svdraw/svdetc.cxx
index 7f04c4a45ca4..abdb896b7232 100644
--- a/svx/source/svdraw/svdetc.cxx
+++ b/svx/source/svdraw/svdetc.cxx
@@ -102,6 +102,7 @@ OLEObjCache::OLEObjCache()
pTimer->SetTimeoutHdl(aLink);
pTimer->SetTimeout(20000);
pTimer->Start();
+ pTimer->SetDebugName("OLEObjCache pTimer UnloadCheck");
aLink.Call(pTimer);
}