diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-21 11:52:40 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2017-11-22 08:33:08 +0100 |
commit | f1a55c4bfc6afcd9fd316e055e626097e0666ea8 (patch) | |
tree | 732404505e1ab4f41342322a2be37148dbe453ba /svx/source/sdr/primitive2d/sdrattributecreator.cxx | |
parent | 02393281b6964b6657985a453c6f1a43ac77411c (diff) |
TypedWhichId for SDRATTR* constants (3)
Change-Id: Iea72cb3a4bbf693096de46269f58259b5952eedb
Reviewed-on: https://gerrit.libreoffice.org/45024
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrattributecreator.cxx')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrattributecreator.cxx | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index dc62cf66c067..41988f65d70f 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -886,7 +886,7 @@ namespace drawinglayer { // get perspective css::drawing::ProjectionMode aProjectionMode(css::drawing::ProjectionMode_PARALLEL); - const sal_uInt16 nProjectionValue(static_cast<const Svx3DPerspectiveItem&>(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue()); + const sal_uInt16 nProjectionValue(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue()); if(1 == nProjectionValue) { @@ -894,14 +894,14 @@ namespace drawinglayer } // get distance - const double fDistance(static_cast<const SfxUInt32Item&>(rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue()); + const double fDistance(rSet.Get(SDRATTR_3DSCENE_DISTANCE).GetValue()); // get shadow slant - const double fShadowSlant(F_PI180 * static_cast<const SfxUInt16Item&>(rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue()); + const double fShadowSlant(F_PI180 * rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue()); // get shade mode css::drawing::ShadeMode aShadeMode(css::drawing::ShadeMode_FLAT); - const sal_uInt16 nShadeValue(static_cast<const Svx3DShadeModeItem&>(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue()); + const sal_uInt16 nShadeValue(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue()); if(1 == nShadeValue) { @@ -917,7 +917,7 @@ namespace drawinglayer } // get two sided lighting - const bool bTwoSidedLighting(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue()); + const bool bTwoSidedLighting(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue()); return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting); } @@ -927,64 +927,64 @@ namespace drawinglayer // extract lights from given SfxItemSet (from scene) ::std::vector< attribute::Sdr3DLightAttribute > aLightVector; - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue()); aLightVector.emplace_back(aColor, aDirection, true); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } - if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue()) + if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue()) { - const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor()); - const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); + const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue().getBColor()); + const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue()); aLightVector.emplace_back(aColor, aDirection, false); } // get ambient color - const Color aAmbientValue(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue()); + const Color aAmbientValue(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue()); const basegfx::BColor aAmbientLight(aAmbientValue.getBColor()); return attribute::SdrLightingAttribute(aAmbientLight, aLightVector); |