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authorNoel Grandin <noel.grandin@collabora.co.uk>2017-11-21 11:52:40 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-11-22 08:33:08 +0100
commitf1a55c4bfc6afcd9fd316e055e626097e0666ea8 (patch)
tree732404505e1ab4f41342322a2be37148dbe453ba /svx/source/sdr/primitive2d/sdrattributecreator.cxx
parent02393281b6964b6657985a453c6f1a43ac77411c (diff)
TypedWhichId for SDRATTR* constants (3)
Change-Id: Iea72cb3a4bbf693096de46269f58259b5952eedb Reviewed-on: https://gerrit.libreoffice.org/45024 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrattributecreator.cxx')
-rw-r--r--svx/source/sdr/primitive2d/sdrattributecreator.cxx60
1 files changed, 30 insertions, 30 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
index dc62cf66c067..41988f65d70f 100644
--- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx
+++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
@@ -886,7 +886,7 @@ namespace drawinglayer
{
// get perspective
css::drawing::ProjectionMode aProjectionMode(css::drawing::ProjectionMode_PARALLEL);
- const sal_uInt16 nProjectionValue(static_cast<const Svx3DPerspectiveItem&>(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
+ const sal_uInt16 nProjectionValue(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
if(1 == nProjectionValue)
{
@@ -894,14 +894,14 @@ namespace drawinglayer
}
// get distance
- const double fDistance(static_cast<const SfxUInt32Item&>(rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
+ const double fDistance(rSet.Get(SDRATTR_3DSCENE_DISTANCE).GetValue());
// get shadow slant
- const double fShadowSlant(F_PI180 * static_cast<const SfxUInt16Item&>(rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
+ const double fShadowSlant(F_PI180 * rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue());
// get shade mode
css::drawing::ShadeMode aShadeMode(css::drawing::ShadeMode_FLAT);
- const sal_uInt16 nShadeValue(static_cast<const Svx3DShadeModeItem&>(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
+ const sal_uInt16 nShadeValue(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue());
if(1 == nShadeValue)
{
@@ -917,7 +917,7 @@ namespace drawinglayer
}
// get two sided lighting
- const bool bTwoSidedLighting(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
+ const bool bTwoSidedLighting(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue());
return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
}
@@ -927,64 +927,64 @@ namespace drawinglayer
// extract lights from given SfxItemSet (from scene)
::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue());
aLightVector.emplace_back(aColor, aDirection, true);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
- if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
+ if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue())
{
- const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
- const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
+ const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue().getBColor());
+ const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
// get ambient color
- const Color aAmbientValue(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
+ const Color aAmbientValue(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue());
const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);