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authorNoel Grandin <noel.grandin@collabora.co.uk>2017-09-13 11:04:58 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-09-13 12:15:22 +0200
commit0e3911478349349fb59dcc52cb5f5419fbdc7c0e (patch)
tree424a40df51a25c32f24b8d1108bb2333f81ea760 /svx/source/sdr/primitive2d/sdrattributecreator.cxx
parent39f4a8a60b0d0d2075369adf750f159bf73b0fa3 (diff)
clang-tidy modernize-use-emplace in svx
Change-Id: I52f062bf0b4c1af44576546d0593699758d71084 Reviewed-on: https://gerrit.libreoffice.org/42232 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrattributecreator.cxx')
-rw-r--r--svx/source/sdr/primitive2d/sdrattributecreator.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
index 2d46c999cfed..f0903f5d6b15 100644
--- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx
+++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx
@@ -925,56 +925,56 @@ namespace drawinglayer
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
+ aLightVector.emplace_back(aColor, aDirection, true);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
if(static_cast<const SfxBoolItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
{
const basegfx::BColor aColor(static_cast<const SvxColorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
const basegfx::B3DVector aDirection(static_cast<const SvxB3DVectorItem&>(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
- aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
+ aLightVector.emplace_back(aColor, aDirection, false);
}
// get ambient color