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author | Tor Lillqvist <tml@collabora.com> | 2016-09-13 12:14:20 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2016-09-13 18:12:27 +0300 |
commit | 647360d9489c0589467aad18008ddb347d1ebf85 (patch) | |
tree | 792ee5383869074b298db43f01a22aa5fb6aaf13 /svx/source/sdr/contact | |
parent | 8332db757c894344d78b3cac650f53b2a3f320bc (diff) |
Add comment wondering whether a #if makes sense
Change-Id: Ib6e6ab79632325dd3d592265a9ee859b1bc2c3ca
Diffstat (limited to 'svx/source/sdr/contact')
-rw-r--r-- | svx/source/sdr/contact/objectcontactofpageview.cxx | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/objectcontactofpageview.cxx b/svx/source/sdr/contact/objectcontactofpageview.cxx index 2497750edf78..efeaad6d6cac 100644 --- a/svx/source/sdr/contact/objectcontactofpageview.cxx +++ b/svx/source/sdr/contact/objectcontactofpageview.cxx @@ -259,6 +259,11 @@ namespace sdr // and may use the MapMode from the Target OutDev in the DisplayInfo xPrimitiveSequence = rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo); #else + // Hmm, !HAVE_FEATURE_DESKTOP && !ANDROID means iOS, + // right? But does it make sense to use a different code + // path for iOS than for Android; both use tiled rendering + // etc now. + // HACK: this only works when we are drawing sdr shapes via // drawinglayer; but it can happen that the hierarchy contains // more than just the shapes, and then it fails. |