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authorTor Lillqvist <tml@collabora.com>2016-09-13 12:14:20 +0300
committerTor Lillqvist <tml@collabora.com>2016-09-13 18:12:27 +0300
commit647360d9489c0589467aad18008ddb347d1ebf85 (patch)
tree792ee5383869074b298db43f01a22aa5fb6aaf13 /svx/source/sdr/contact
parent8332db757c894344d78b3cac650f53b2a3f320bc (diff)
Add comment wondering whether a #if makes sense
Change-Id: Ib6e6ab79632325dd3d592265a9ee859b1bc2c3ca
Diffstat (limited to 'svx/source/sdr/contact')
-rw-r--r--svx/source/sdr/contact/objectcontactofpageview.cxx5
1 files changed, 5 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/objectcontactofpageview.cxx b/svx/source/sdr/contact/objectcontactofpageview.cxx
index 2497750edf78..efeaad6d6cac 100644
--- a/svx/source/sdr/contact/objectcontactofpageview.cxx
+++ b/svx/source/sdr/contact/objectcontactofpageview.cxx
@@ -259,6 +259,11 @@ namespace sdr
// and may use the MapMode from the Target OutDev in the DisplayInfo
xPrimitiveSequence = rDrawPageVOContact.getPrimitive2DSequenceHierarchy(rDisplayInfo);
#else
+ // Hmm, !HAVE_FEATURE_DESKTOP && !ANDROID means iOS,
+ // right? But does it make sense to use a different code
+ // path for iOS than for Android; both use tiled rendering
+ // etc now.
+
// HACK: this only works when we are drawing sdr shapes via
// drawinglayer; but it can happen that the hierarchy contains
// more than just the shapes, and then it fails.