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authorNoel Grandin <noel@peralex.com>2015-07-13 16:17:00 +0200
committerNoel Grandin <noelgrandin@gmail.com>2015-08-03 06:37:16 +0000
commit2660d24a07866e083c5135ea263030f3e3a2e729 (patch)
tree0089d6018d4fc33a7fde955e585e77191cdd258b /svx/source/sdr/contact/viewcontactofgraphic.cxx
parentbaba1d14766282bd2c592bffd79ed69f9078cfe1 (diff)
new loplugin: refcounting
This was a feature requested by mmeeks, as a result of tdf#92611. It validates that things that extend XInterface are not directly heap/stack-allocated, but have their lifecycle managed via css::uno::Reference or rtl::Reference. Change-Id: I28e3b8b236f6a4a56d0a6d6f26ad54e44b36e692 Reviewed-on: https://gerrit.libreoffice.org/16924 Reviewed-by: Noel Grandin <noelgrandin@gmail.com> Tested-by: Noel Grandin <noelgrandin@gmail.com>
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofgraphic.cxx')
-rw-r--r--svx/source/sdr/contact/viewcontactofgraphic.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/sdr/contact/viewcontactofgraphic.cxx b/svx/source/sdr/contact/viewcontactofgraphic.cxx
index 4f07fea76ec5..d59308a9b3c3 100644
--- a/svx/source/sdr/contact/viewcontactofgraphic.cxx
+++ b/svx/source/sdr/contact/viewcontactofgraphic.cxx
@@ -268,7 +268,7 @@ namespace sdr
aScale, fShearX, fRotate, aTranslate));
// directly create temp SdrBlockTextPrimitive2D
- drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive(
+ css::uno::Reference< drawinglayer::primitive2d::SdrBlockTextPrimitive2D > xBlockTextPrimitive(new drawinglayer::primitive2d::SdrBlockTextPrimitive2D(
pSdrText,
*pOPO,
aTextRangeTransform,
@@ -278,7 +278,7 @@ namespace sdr
false,
false,
false,
- false);
+ false));
// decompose immediately with neutral ViewInformation. This will
// layout the text to more simple TextPrimitives from drawinglayer
@@ -286,7 +286,7 @@ namespace sdr
drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(
xRetval,
- aBlockTextPrimitive.get2DDecomposition(aViewInformation2D));
+ xBlockTextPrimitive->get2DDecomposition(aViewInformation2D));
}
}