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authorAlbert Thuswaldner <albert.thuswaldner@gmail.com>2011-02-21 23:29:31 +0100
committerThomas Arnhold <thomas@arnhold.org>2011-02-21 23:29:31 +0100
commit43fdbd39de2089c42d6538964b87f05a3407f929 (patch)
tree02eb64be08f49581b662bef4d1b00ba279850e15 /svx/source/engine3d
parent3b29a82367b8733e02aa8882912d3def85b8ecea (diff)
Remove dead code and translate German comments
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r--svx/source/engine3d/camera3d.cxx56
1 files changed, 3 insertions, 53 deletions
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx
index 40aa705d7467..657ee04e5442 100644
--- a/svx/source/engine3d/camera3d.cxx
+++ b/svx/source/engine3d/camera3d.cxx
@@ -31,12 +31,6 @@
#include <svx/camera3d.hxx>
#include <tools/stream.hxx>
-/*************************************************************************
-|*
-|* Konstruktor
-|*
-\************************************************************************/
-
Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
double fFocalLen, double fBankAng) :
aResetPos(rPos),
@@ -52,24 +46,12 @@ Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLook
SetFocalLength(fFocalLen);
}
-/*************************************************************************
-|*
-|* Default-Konstruktor
-|*
-\************************************************************************/
-
Camera3D::Camera3D()
{
basegfx::B3DPoint aVector3D(0.0 ,0.0 ,1.0);
Camera3D(aVector3D, basegfx::B3DPoint());
}
-/*************************************************************************
-|*
-|* Konstruktor
-|*
-\************************************************************************/
-
void Camera3D::Reset()
{
SetVPD(0);
@@ -79,11 +61,7 @@ void Camera3D::Reset()
SetFocalLength(fResetFocalLength);
}
-/*************************************************************************
-|*
-|* Defaultwerte fuer Reset setzen
-|*
-\************************************************************************/
+// Set default values for reset
void Camera3D::SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
double fFocalLen, double fBankAng)
@@ -94,11 +72,7 @@ void Camera3D::SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoin
fResetBankAngle = fBankAng;
}
-/*************************************************************************
-|*
-|* ViewWindow setzen und PRP anpassen
-|*
-\************************************************************************/
+// Set ViewWindow and adjust PRP
void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
{
@@ -107,12 +81,6 @@ void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
SetFocalLength(fFocalLength);
}
-/*************************************************************************
-|*
-|* Kameraposition setzen
-|*
-\************************************************************************/
-
void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos)
{
if ( rNewPos != aPosition )
@@ -124,12 +92,6 @@ void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos)
}
}
-/*************************************************************************
-|*
-|* Blickpunkt setzen
-|*
-\************************************************************************/
-
void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt)
{
if ( rNewLookAt != aLookAt )
@@ -140,12 +102,6 @@ void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt)
}
}
-/*************************************************************************
-|*
-|* Position und Blickpunkt setzen
-|*
-\************************************************************************/
-
void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos,
const basegfx::B3DPoint& rNewLookAt)
{
@@ -160,12 +116,6 @@ void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos,
}
}
-/*************************************************************************
-|*
-|* seitlichen Neigungswinkel setzen
-|*
-\************************************************************************/
-
void Camera3D::SetBankAngle(double fAngle)
{
basegfx::B3DVector aDiff(aPosition - aLookAt);
@@ -177,7 +127,7 @@ void Camera3D::SetBankAngle(double fAngle)
aPrj.setY(-1.0);
}
else
- { // aPrj = Projektion von aDiff auf die XZ-Ebene
+ { // aPrj = Projection from aDiff on the XZ-plane
aPrj.setY(0.0);
if ( aDiff.getY() < 0.0 )