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authorMichael Meeks <michael.meeks@novell.com>2011-09-23 14:05:07 +0100
committerMichael Meeks <michael.meeks@novell.com>2011-09-24 08:33:46 +0100
commitc8dc73720883333a13187865cd0d69b64af6b4b5 (patch)
treec9037bb6e79fd49507f2de1cf2b22f7159572720 /svx/source/engine3d
parent7fc35af5fd3171cc9bf43d2c27660afcf407d3f6 (diff)
re-factor XPropertyList derivatives to use a rtl::Reference
This cleans up a lot of lifecycle nasties and cleans up some serious cut/paste code duplication issues at the same time. Cleanup the naming of ColorTable -> ColorList to match the impl. too
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r--svx/source/engine3d/float3d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index ea7ba5b82443..2a0ff26f5296 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -3142,7 +3142,7 @@ void Svx3DWin::DocumentReload()
// -----------------------------------------------------------------------
void Svx3DWin::InitColorLB( const SdrModel* pDoc )
{
- aLbLight1.Fill( pDoc->GetColorTable() );
+ aLbLight1.Fill( pDoc->GetColorList() );
aLbLight2.CopyEntries( aLbLight1 );
aLbLight3.CopyEntries( aLbLight1 );
aLbLight4.CopyEntries( aLbLight1 );