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authorKai Ahrens <ka@openoffice.org>2002-03-06 10:19:16 +0000
committerKai Ahrens <ka@openoffice.org>2002-03-06 10:19:16 +0000
commit0023b9e0261d1edeedf8a79afad4918740c234d7 (patch)
tree4b3d7608f4f09b6ee162a1f165eb0bfd52aa2815 /svx/source/engine3d/obj3d.cxx
parent7306be07514a17bf70d456a8413a0ec43cb1f304 (diff)
#97052#: some colors are taken from settings
Diffstat (limited to 'svx/source/engine3d/obj3d.cxx')
-rw-r--r--svx/source/engine3d/obj3d.cxx32
1 files changed, 29 insertions, 3 deletions
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx
index 97f0eee3be36..019e2cb8d8b5 100644
--- a/svx/source/engine3d/obj3d.cxx
+++ b/svx/source/engine3d/obj3d.cxx
@@ -2,9 +2,9 @@
*
* $RCSfile: obj3d.cxx,v $
*
- * $Revision: 1.21 $
+ * $Revision: 1.22 $
*
- * last change: $Author: aw $ $Date: 2001-09-20 16:33:33 $
+ * last change: $Author: ka $ $Date: 2002-03-06 11:19:16 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
@@ -144,6 +144,14 @@
#include "xflclit.hxx"
#endif
+#ifndef _SVAPP_HXX
+#include <vcl/svapp.hxx>
+#endif
+
+#ifndef _SETTINGS_HXX
+#include <vcl/settings.hxx>
+#endif
+
#ifndef _B3D_BASE3D_HXX
#include <goodies/base3d.hxx>
#endif
@@ -3377,6 +3385,24 @@ void E3dCompoundObject::ImpSet3DParForFill(ExtOutputDevice& rOut, Base3D* pBase3
// Color stays white, just set render mode
pBase3D->SetRenderMode(Base3DRenderFill);
}
+ else if((pBase3D->GetOutputDevice()->GetDrawMode() & DRAWMODE_SETTINGSFILL) != 0)
+ {
+ Color aColorFill(Application::GetSettings().GetStyleSettings().GetWindowColor());
+ Color aColorFillWithTransparency(aColorFill);
+ aColorFillWithTransparency.SetTransparency((UINT8)(nFillTrans * 255 / 100));
+
+ // set material to black and white mode
+ pBase3D->SetMaterial(aColorFill, Base3DMaterialAmbient);
+ pBase3D->SetMaterial(aColorFillWithTransparency, Base3DMaterialDiffuse);
+ if(GetUseDifferentBackMaterial())
+ {
+ pBase3D->SetMaterial(aColorFill, Base3DMaterialAmbient, Base3DMaterialBack);
+ pBase3D->SetMaterial(aColorFillWithTransparency, Base3DMaterialDiffuse, Base3DMaterialBack);
+ }
+
+ // Color stays solid, just set render mode
+ pBase3D->SetRenderMode(Base3DRenderFill);
+ }
else if(eFillStyle == XFILL_BITMAP)
{
// bitmap fill, use bitmap texture from 2D defines
@@ -3718,7 +3744,7 @@ void E3dCompoundObject::ImpSet3DParForLine(ExtOutputDevice& rOut, Base3D* pBase3
// special mode for black/white drawing
// Linecolor is set to boack before (Base3d::SetColor())
- if((!bDrawOutline) && ((pBase3D->GetOutputDevice()->GetDrawMode() & DRAWMODE_WHITEFILL) != 0))
+ if((!bDrawOutline) && ((pBase3D->GetOutputDevice()->GetDrawMode() & (DRAWMODE_WHITEFILL|DRAWMODE_SETTINGSFILL)) != 0))
{
bDrawOutline = TRUE;
}