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authorStephan Bergmann <sbergman@redhat.com>2014-09-01 14:46:50 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-09-01 14:46:50 +0200
commit9f6018bb64ae1da3a476f6bfca02e06b093f9e16 (patch)
tree8399d258de39c627564d6b6405bec4f8756dd197 /svx/source/customshapes/EnhancedCustomShape3d.cxx
parentbebe30e917ebd3bd0ce43efca737caa478fddaee (diff)
Consistency around SfxBoolItem in svx/svx3ditems.hxx
...similar to what has been done for svx/sdtmfitm.hxx in 68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem." Change-Id: I3253b4cc5657a7d6b960ee892584109d373eed3d
Diffstat (limited to 'svx/source/customshapes/EnhancedCustomShape3d.cxx')
-rw-r--r--svx/source/customshapes/EnhancedCustomShape3d.cxx14
1 files changed, 7 insertions, 7 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx
index 779c9df0cd07..1068f558c9e5 100644
--- a/svx/source/customshapes/EnhancedCustomShape3d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx
@@ -344,7 +344,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
{
aSet.Put( XLineStyleItem( XLINE_SOLID ) );
aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) );
- aSet.Put( Svx3DDoubleSidedItem( true ) );
+ aSet.Put( makeSvx3DDoubleSidedItem( true ) );
}
else
{
@@ -363,8 +363,8 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
// get visible
if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
{
- aSet.Put( Svx3DDoubleSidedItem( true ) );
- pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( true ) );
+ aSet.Put( makeSvx3DDoubleSidedItem( true ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
}
}
@@ -560,7 +560,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
{
XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
- p3DObj->SetMergedItem( Svx3DDoubleSidedItem( true ) );
+ p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
}
@@ -684,7 +684,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
aSpotLight1.normalize();
- pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( true ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
@@ -692,14 +692,14 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
aSpotLight2.normalize();
- pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( true ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
sal_uInt8 nSpotLight3 = 70;
basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
- pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( true ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );