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authorTomaž Vajngerl <quikee@gmail.com>2012-09-02 17:23:03 +0200
committerTomaž Vajngerl <quikee@gmail.com>2012-09-02 17:30:51 +0200
commit4b161067d46ddd48b4602ccdcc4d1b2545e2ac83 (patch)
tree15c301a51f935c216eb64946f447d1504cad9c6f /svtools
parent35e13d1f5403076c752879ecbe17b2f451b188d9 (diff)
Stepwise rebuild bitmap rendering from scratch to avoid rendering bugs.
Bitmap rendering was rebuild from the original state and checked for rendering bugs at every change. Currently the implementation supports scaling by averagin for RGB channels an for alpha channel in some cases. For scaling factor > 0.6, the original bilinear scaling is used. Implementation is currently still in "outdev2" but is decoupled and will be moved to its proper place into "bitmap" and "bitmapex". Change-Id: I6feb744712956a92d6140d079dc3a85ee8511930
Diffstat (limited to 'svtools')
-rw-r--r--svtools/source/graphic/grfmgr2.cxx726
1 files changed, 607 insertions, 119 deletions
diff --git a/svtools/source/graphic/grfmgr2.cxx b/svtools/source/graphic/grfmgr2.cxx
index 2cc7ae3762e5..299f883f8c5c 100644
--- a/svtools/source/graphic/grfmgr2.cxx
+++ b/svtools/source/graphic/grfmgr2.cxx
@@ -46,6 +46,7 @@
#define WATERMARK_LUM_OFFSET 50
#define WATERMARK_CON_OFFSET -70
+#define MAP( cVal0, cVal1, nFrac ) ((sal_uInt8)((((long)(cVal0)<<20L)+nFrac*((long)(cVal1)-(cVal0)))>>20L))
// ------------------
// - GraphicManager -
@@ -264,172 +265,659 @@ sal_Bool GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt,
return bRet;
}
-sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOutputDevice,
- const Point& rPoint, const Size& rSize,
- const BitmapEx& rBitmapEx, const GraphicAttr& rAttributes,
- const sal_uLong nFlags, BitmapEx* pResultBitmapEx )
+sal_Bool ImplCreateRotatedScaled( const BitmapEx& rBmpEx, const GraphicAttr& rAttributes,
+ sal_uInt16 nRot10, const Size& rUnrotatedSzPix,
+ long nStartX, long nEndX, long nStartY, long nEndY,
+ BitmapEx& rOutBmpEx )
{
- bool bRet = false;
+ const long aUnrotatedWidth = rUnrotatedSzPix.Width();
+ const long aUnrotatedHeight = rUnrotatedSzPix.Height();
+ const long aBitmapWidth = rBmpEx.GetSizePixel().Width();
+ const long aBitmapHeight = rBmpEx.GetSizePixel().Height();
- Point aUnrotatedPointInPixels( pOutputDevice->LogicToPixel( rPoint ) );
- Size aUnrotatedSizeInPixels( pOutputDevice->LogicToPixel( rSize ) );
+ long nX, nY, nTmpX, nTmpY, nTmpFX, nTmpFY, nTmp;
+ double fTmp;
- if( aUnrotatedSizeInPixels.Width() <= 0 || aUnrotatedSizeInPixels.Height() <= 0)
- return false;
+ bool bHMirr = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_HORZ ) != 0;
+ bool bVMirr = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_VERT ) != 0;
+
+ long* pMapIX = new long[ aUnrotatedWidth ];
+ long* pMapFX = new long[ aUnrotatedWidth ];
+ long* pMapIY = new long[ aUnrotatedHeight ];
+ long* pMapFY = new long[ aUnrotatedHeight ];
+
+ const double fScaleX = ( aUnrotatedWidth - 1 ) / (double) ( aBitmapWidth - 1 );
+ const double fScaleY = ( aUnrotatedHeight - 1 ) / (double) ( aBitmapHeight - 1 );
- Point aOutPointInPixels;
- Size aOutSizeInPixels;
- BitmapEx aBitmapEx( rBitmapEx );
- int nRotation = rAttributes.GetRotation() % 3600;
+ const double fRevScaleX = 1.0 / fScaleX;
+ const double fRevScaleY = 1.0 / fScaleY;
- if( nRotation != 0 )
+ int x,y;
+
+ // create horizontal mapping table
+ for( x = 0, nTmpX = aBitmapWidth - 1L, nTmp = aBitmapWidth - 2L; x < aUnrotatedWidth; x++ )
{
- Polygon aPoly( Rectangle( rPoint, rSize ) );
- aPoly.Rotate( rPoint, nRotation );
- const Rectangle aRotationBoundRect( aPoly.GetBoundRect() );
- aOutPointInPixels = pOutputDevice->LogicToPixel( aRotationBoundRect.TopLeft() );
- aOutSizeInPixels = pOutputDevice->LogicToPixel( aRotationBoundRect.GetSize() );
+ fTmp = x * fRevScaleX;
+
+ if( bHMirr )
+ fTmp = nTmpX - fTmp;
+
+ pMapIX[ x ] = MinMax( fTmp, 0, nTmp );
+ pMapFX[ x ] = (long) ( ( fTmp - pMapIX[ x ] ) * 1048576.0 );
}
- else
+
+ // create vertical mapping table
+ for( y = 0, nTmpY = aBitmapHeight - 1L, nTmp = aBitmapHeight - 2L; y < aUnrotatedHeight; y++ )
{
- aOutPointInPixels = aUnrotatedPointInPixels;
- aOutSizeInPixels = aUnrotatedSizeInPixels;
+ fTmp = y * fRevScaleY;
+
+ if( bVMirr )
+ fTmp = nTmpY - fTmp;
+
+ pMapIY[ y ] = MinMax( fTmp, 0, nTmp );
+ pMapFY[ y ] = (long) ( ( fTmp - pMapIY[ y ] ) * 1048576.0 );
}
- Point aOutPoint;
- Size aOutSize;
- const Size& rBitmapSizePixels = rBitmapEx.GetSizePixel();
- Rectangle aCropRectangle(0, 0, 0, 0);
+ Bitmap aBmp( rBmpEx.GetBitmap() );
+ Bitmap aOutBmp;
+ BitmapReadAccess* pReadAccess = aBmp.AcquireReadAccess();
+ BitmapWriteAccess* pWriteAccess;
+
+ const double fCosAngle = cos( nRot10 * F_PI1800 );
+ const double fSinAngle = sin( nRot10 * F_PI1800 );
+ const long aTargetWidth = nEndX - nStartX + 1L;
+ const long aTargetHeight = nEndY - nStartY + 1L;
+ long* pCosX = new long[ aTargetWidth ];
+ long* pSinX = new long[ aTargetWidth ];
+ long* pCosY = new long[ aTargetHeight ];
+ long* pSinY = new long[ aTargetHeight ];
+ long nUnRotX, nUnRotY, nSinY, nCosY;
+ sal_uInt8 cR0, cG0, cB0, cR1, cG1, cB1;
+ bool bRet = false;
- bool isHorizontalMirrored = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_HORZ ) != 0;
- bool isVerticalMirrored = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_VERT ) != 0;
+ Polygon aPoly( Rectangle( Point(), rUnrotatedSzPix ) );
+ aPoly.Rotate( Point(), nRot10 );
+ Rectangle aNewBound( aPoly.GetBoundRect() );
- // calculate output sizes
- if( true || !pResultBitmapEx )
+ bool scaleByAveraging = fScaleX < 0.6 || fScaleY < 0.6;
+
+ // create horizontal mapping table
+ for( x = 0, nTmpX = aNewBound.Left() + nStartX; x < aTargetWidth; x++ )
{
- Rectangle aBitmapRectangle( aOutPointInPixels, aOutSizeInPixels );
- Rectangle aOutRect( Point(), pOutputDevice->GetOutputSizePixel() );
+ pCosX[ x ] = FRound( fCosAngle * ( fTmp = nTmpX++ << 8 ) );
+ pSinX[ x ] = FRound( fSinAngle * fTmp );
+ }
- if( pOutputDevice->GetOutDevType() == OUTDEV_WINDOW )
+ // create vertical mapping table
+ for( y = 0, nTmpY = aNewBound.Top() + nStartY; y < aTargetHeight; y++ )
+ {
+ pCosY[ y ] = FRound( fCosAngle * ( fTmp = nTmpY++ << 8 ) );
+ pSinY[ y ] = FRound( fSinAngle * fTmp );
+ }
+
+ if( pReadAccess )
+ {
+ aOutBmp = Bitmap( Size( aTargetWidth, aTargetHeight ), 24 );
+ pWriteAccess = aOutBmp.AcquireWriteAccess();
+
+ if( pWriteAccess )
{
- const Region aPaintRegion( ( (Window*) pOutputDevice )->GetPaintRegion() );
+ BitmapColor aColRes;
+
+ if ( !scaleByAveraging )
+ {
+ if( pReadAccess->HasPalette() )
+ {
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ nUnRotX = ( pCosX[ x ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ x ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0L ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0L ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
+
+ const BitmapColor& rCol0 = pReadAccess->GetPaletteColor( pReadAccess->GetPixel( nTmpY, nTmpX ) );
+ const BitmapColor& rCol1 = pReadAccess->GetPaletteColor( pReadAccess->GetPixel( nTmpY, ++nTmpX ) );
+ cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX );
+ cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX );
+ cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX );
+
+ const BitmapColor& rCol3 = pReadAccess->GetPaletteColor( pReadAccess->GetPixel( ++nTmpY, nTmpX ) );
+ const BitmapColor& rCol2 = pReadAccess->GetPaletteColor( pReadAccess->GetPixel( nTmpY, --nTmpX ) );
+ cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX );
+ cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX );
+ cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX );
+
+ aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
+ aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
+ aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
+ pWriteAccess->SetPixel( y, x, aColRes );
+ }
+ }
+ }
+ }
+ else
+ {
+ BitmapColor aCol0, aCol1;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ nUnRotX = ( pCosX[ x ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ x ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0L ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0L ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
+
+ aCol0 = pReadAccess->GetPixel( nTmpY, nTmpX );
+ aCol1 = pReadAccess->GetPixel( nTmpY, ++nTmpX );
+ cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
+ cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
+ cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
+
+ aCol1 = pReadAccess->GetPixel( ++nTmpY, nTmpX );
+ aCol0 = pReadAccess->GetPixel( nTmpY, --nTmpX );
+ cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
+ cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
+ cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
+
+ aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
+ aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
+ aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
+ pWriteAccess->SetPixel( y, x, aColRes );
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ double aSumRed, aSumGreen, aSumBlue, aCount;
+ BitmapColor aColor;
+ BitmapColor aResultColor;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
- if( !aPaintRegion.IsNull() )
- aOutRect.Intersection( pOutputDevice->LogicToPixel( aPaintRegion.GetBoundRect() ) );
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ double aUnrotatedX = ( pCosX[ x ] - nSinY ) / 256.0;
+ double aUnrotatedY = ( pSinX[ x ] + nCosY ) / 256.0;
+
+ if( ( aUnrotatedX >= 0 ) && ( aUnrotatedX < aUnrotatedWidth ) &&
+ ( aUnrotatedY >= 0 ) && ( aUnrotatedY < aUnrotatedHeight ) )
+ {
+ double dYStart = ((aUnrotatedY + 0.5) * fRevScaleY) - 0.5;
+ double dYEnd = ((aUnrotatedY + 1.5) * fRevScaleY) - 0.5;
+
+ int yStart = MinMax( dYStart, 0, aBitmapHeight - 1);
+ int yEnd = MinMax( dYEnd, 0, aBitmapHeight - 1);
+
+ double dXStart = ((aUnrotatedX + 0.5) * fRevScaleX) - 0.5;
+ double dXEnd = ((aUnrotatedX + 1.5) * fRevScaleX) - 0.5;
+
+ int xStart = MinMax( dXStart, 0, aBitmapWidth - 1);
+ int xEnd = MinMax( dXEnd, 0, aBitmapWidth - 1);
+
+ aSumRed = aSumGreen = aSumBlue = 0.0;
+ aCount = 0;
+
+ for (int yIn = yStart; yIn <= yEnd; yIn++)
+ {
+ for (int xIn = xStart; xIn <= xEnd; xIn++)
+ {
+ aColor = pReadAccess->GetPixel( yIn, xIn );
+
+ if( pReadAccess->HasPalette() )
+ aColor = pReadAccess->GetPaletteColor( aColor );
+
+ aSumRed += aColor.GetRed();
+ aSumGreen += aColor.GetGreen();
+ aSumBlue += aColor.GetBlue();
+
+ aCount++;
+ }
+ }
+
+ aResultColor.SetRed( MinMax( aSumRed / aCount, 0, 255) );
+ aResultColor.SetGreen( MinMax( aSumGreen / aCount, 0, 255) );
+ aResultColor.SetBlue( MinMax( aSumBlue / aCount, 0, 255) );
+
+ pWriteAccess->SetPixel( y, x, aResultColor );
+ }
+ }
+ }
+ }
+
+ aOutBmp.ReleaseAccess( pWriteAccess );
+ bRet = true;
}
- aOutRect.Intersection( aBitmapRectangle );
- if( !aOutRect.IsEmpty() )
+ aBmp.ReleaseAccess( pReadAccess );
+ }
+
+ // mask processing
+ if( bRet && ( rBmpEx.IsTransparent() || ( nRot10 != 0 && nRot10 != 900 && nRot10 != 1800 && nRot10 != 2700 ) ) )
+ {
+ bRet = false;
+
+ if( rBmpEx.IsAlpha() )
+ {
+ AlphaMask aAlpha( rBmpEx.GetAlpha() );
+ AlphaMask aOutAlpha;
+
+ pReadAccess = aAlpha.AcquireReadAccess();
+
+ if( pReadAccess )
+ {
+ aOutAlpha = AlphaMask( Size( aTargetWidth, aTargetHeight ) );
+ pWriteAccess = aOutAlpha.AcquireWriteAccess();
+
+ if( pWriteAccess )
+ {
+ if( pReadAccess->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL &&
+ pWriteAccess->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL )
+ {
+ if ( !scaleByAveraging )
+ {
+ Scanline pLine0, pLine1, pLineW;
+
+ for( nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ], nCosY = pCosY[ nY ];
+ pLineW = pWriteAccess->GetScanline( nY );
+
+ for( nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0L ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0L ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ], nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
+
+ pLine0 = pReadAccess->GetScanline( nTmpY++ );
+ pLine1 = pReadAccess->GetScanline( nTmpY );
+
+ const long nAlpha0 = pLine0[ nTmpX ];
+ const long nAlpha2 = pLine1[ nTmpX++ ];
+ const long nAlpha1 = pLine0[ nTmpX ];
+ const long nAlpha3 = pLine1[ nTmpX ];
+ const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
+ const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
+
+ *pLineW++ = MAP( n0, n1, nTmpFY );
+ }
+ else
+ *pLineW++ = 255;
+ }
+ }
+ }
+ else
+ {
+ const BitmapColor aTrans( pWriteAccess->GetBestMatchingColor( Color( COL_WHITE ) ) );
+ BitmapColor aResultColor( 0 );
+ double aSum, aCount;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+
+ double aUnrotatedX = ( pCosX[ x ] - nSinY ) / 256.0;
+ double aUnrotatedY = ( pSinX[ x ] + nCosY ) / 256.0;
+
+ if( ( aUnrotatedX >= 0 ) && ( aUnrotatedX < aUnrotatedWidth ) &&
+ ( aUnrotatedY >= 0 ) && ( aUnrotatedY < aUnrotatedHeight ) )
+ {
+ double dYStart = ((aUnrotatedY + 0.5) * fRevScaleY) - 0.5;
+ double dYEnd = ((aUnrotatedY + 1.5) * fRevScaleY) - 0.5;
+
+ int yStart = MinMax( dYStart, 0, aBitmapHeight - 1);
+ int yEnd = MinMax( dYEnd, 0, aBitmapHeight - 1);
+
+ double dXStart = ((aUnrotatedX + 0.5) * fRevScaleX) - 0.5;
+ double dXEnd = ((aUnrotatedX + 1.5) * fRevScaleX) - 0.5;
+
+ int xStart = MinMax( dXStart, 0, aBitmapWidth - 1);
+ int xEnd = MinMax( dXEnd, 0, aBitmapWidth - 1);
+
+ aSum = 0.0;
+ aCount = 0;
+
+ for (int yIn = yStart; yIn <= yEnd; yIn++)
+ {
+ for (int xIn = xStart; xIn <= xEnd; xIn++)
+ {
+ aSum += pReadAccess->GetPixel( yIn, xIn ).GetIndex();
+ aCount++;
+ }
+ }
+ aResultColor.SetIndex( MinMax( aSum / aCount, 0, 255) );
+ pWriteAccess->SetPixel( y, x, aResultColor );
+ }
+ else
+ {
+ pWriteAccess->SetPixel( y, x, aTrans );
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ const BitmapColor aTrans( pWriteAccess->GetBestMatchingColor( Color( COL_WHITE ) ) );
+ BitmapColor aAlphaVal( 0 );
+
+ for( nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ], nCosY = pCosY[ nY ];
+
+ for( nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0L ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0L ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ]; nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ], nTmpFY = pMapFY[ nUnRotY ];
+
+ const long nAlpha0 = pReadAccess->GetPixel( nTmpY, nTmpX ).GetIndex();
+ const long nAlpha1 = pReadAccess->GetPixel( nTmpY, ++nTmpX ).GetIndex();
+ const long nAlpha3 = pReadAccess->GetPixel( ++nTmpY, nTmpX ).GetIndex();
+ const long nAlpha2 = pReadAccess->GetPixel( nTmpY, --nTmpX ).GetIndex();
+ const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
+ const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
+
+ aAlphaVal.SetIndex( MAP( n0, n1, nTmpFY ) );
+ pWriteAccess->SetPixel( nY, nX, aAlphaVal );
+ }
+ else
+ pWriteAccess->SetPixel( nY, nX, aTrans );
+ }
+ }
+ }
+
+ aOutAlpha.ReleaseAccess( pWriteAccess );
+ bRet = sal_True;
+ }
+
+ aAlpha.ReleaseAccess( pReadAccess );
+ }
+
+ if( bRet )
+ rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha );
+ }
+ else
{
- aOutPoint = pOutputDevice->PixelToLogic( aOutRect.TopLeft() );
- aOutSize = pOutputDevice->PixelToLogic( aOutRect.GetSize() );
-
- aCropRectangle = Rectangle(
- aOutRect.Left() - aBitmapRectangle.Left(),
- aOutRect.Top() - aBitmapRectangle.Top(),
- aOutRect.Right() - aBitmapRectangle.Left(),
- aOutRect.Bottom() - aBitmapRectangle.Top() );
+ Bitmap aOutMsk( Size( aTargetWidth, aTargetHeight ), 1 );
+ pWriteAccess = aOutMsk.AcquireWriteAccess();
+
+ if( pWriteAccess )
+ {
+ Bitmap aMsk( rBmpEx.GetMask() );
+ const BitmapColor aB( pWriteAccess->GetBestMatchingColor( Color( COL_BLACK ) ) );
+ const BitmapColor aW( pWriteAccess->GetBestMatchingColor( Color( COL_WHITE ) ) );
+ BitmapReadAccess* pMAcc = NULL;
+
+ if( !aMsk || ( ( pMAcc = aMsk.AcquireReadAccess() ) != NULL ) )
+ {
+ long* pMapLX = new long[ aUnrotatedWidth ];
+ long* pMapLY = new long[ aUnrotatedHeight ];
+ BitmapColor aTestB;
+
+ if( pMAcc )
+ aTestB = pMAcc->GetBestMatchingColor( Color( COL_BLACK ) );
+
+ // create new horizontal mapping table
+ for( nX = 0UL; nX < aUnrotatedWidth; nX++ )
+ pMapLX[ nX ] = FRound( (double) pMapIX[ nX ] + pMapFX[ nX ] / 1048576. );
+
+ // create new vertical mapping table
+ for( nY = 0UL; nY < aUnrotatedHeight; nY++ )
+ pMapLY[ nY ] = FRound( (double) pMapIY[ nY ] + pMapFY[ nY ] / 1048576. );
+
+ // do mask rotation
+ for( nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ];
+ nCosY = pCosY[ nY ];
+
+ for( nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0L ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0L ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ if( pMAcc )
+ {
+ if( pMAcc->GetPixel( pMapLY[ nUnRotY ], pMapLX[ nUnRotX ] ) == aTestB )
+ pWriteAccess->SetPixel( nY, nX, aB );
+ else
+ pWriteAccess->SetPixel( nY, nX, aW );
+ }
+ else
+ pWriteAccess->SetPixel( nY, nX, aB );
+ }
+ else
+ pWriteAccess->SetPixel( nY, nX, aW );
+ }
+ }
+
+ delete[] pMapLX;
+ delete[] pMapLY;
+
+ if( pMAcc )
+ aMsk.ReleaseAccess( pMAcc );
+
+ bRet = sal_True;
+ }
+
+ aOutMsk.ReleaseAccess( pWriteAccess );
+ }
+
+ if( bRet )
+ rOutBmpEx = BitmapEx( aOutBmp, aOutMsk );
}
+
+ if( !bRet )
+ rOutBmpEx = aOutBmp;
}
else
- {
- aOutPoint = pOutputDevice->PixelToLogic( aOutPointInPixels );
- aOutSize = pOutputDevice->PixelToLogic( aOutSizeInPixels );
+ rOutBmpEx = aOutBmp;
- aCropRectangle = Rectangle(
- 0, 0,
- aOutSizeInPixels.Width() - 1,
- aOutSizeInPixels.Height() - 1 );
- }
+ delete[] pSinX;
+ delete[] pCosX;
+ delete[] pSinY;
+ delete[] pCosY;
+ delete[] pMapIX;
+ delete[] pMapFX;
+ delete[] pMapIY;
+ delete[] pMapFY;
- if( aCropRectangle.GetWidth() <= 0 && aCropRectangle.GetHeight() <= 0 )
- return false;
+ return bRet;
+}
+
+sal_Bool GraphicManager::ImplCreateOutput( OutputDevice* pOutputDevice,
+ const Point& rPoint, const Size& rSize,
+ const BitmapEx& rBitmapEx, const GraphicAttr& rAttributes,
+ const sal_uLong /*nFlags*/, BitmapEx* pBmpEx )
+{
+ sal_uInt16 nRot10 = rAttributes.GetRotation() % 3600;
+
+ Point aOutputPointPix;
+ Size aOutputSizePix;
+ Point aUnrotatedPointPix( pOutputDevice->LogicToPixel( rPoint ) );
+ Size aUnrotatedSizePix( pOutputDevice->LogicToPixel( rSize ) );
+
+ bool bRet = false;
- // do transformation
- if( !isHorizontalMirrored &&
- !isVerticalMirrored &&
- !nRotation &&
- aOutSizeInPixels == rBitmapSizePixels)
+ if( nRot10 )
{
- // simple copy thorugh
- aOutPoint = pOutputDevice->PixelToLogic( aOutPointInPixels );
- aOutSize = pOutputDevice->PixelToLogic( aOutSizeInPixels );
- bRet = true;
+ Polygon aPoly( Rectangle( rPoint, rSize ) );
+ aPoly.Rotate( rPoint, nRot10 );
+ const Rectangle aRotBoundRect( aPoly.GetBoundRect() );
+ aOutputPointPix = pOutputDevice->LogicToPixel( aRotBoundRect.TopLeft() );
+ aOutputSizePix = pOutputDevice->LogicToPixel( aRotBoundRect.GetSize() );
}
else
{
- // mirror the image - this should not impact the picture dimenstions
- if( isHorizontalMirrored || isVerticalMirrored )
- bRet = aBitmapEx.Mirror( rAttributes.GetMirrorFlags() );
+ aOutputPointPix = aUnrotatedPointPix;
+ aOutputSizePix = aUnrotatedSizePix;
+ }
- // prepare rotation if needed
- if (nRotation != 0)
+ if( aUnrotatedSizePix.Width() && aUnrotatedSizePix.Height() )
+ {
+ BitmapEx aBmpEx( rBitmapEx );
+ BitmapEx aOutBmpEx;
+ Point aOutPoint;
+ Size aOutSize;
+ const Size& rBmpSzPix = rBitmapEx.GetSizePixel();
+ const long nW = rBmpSzPix.Width();
+ const long nH = rBmpSzPix.Height();
+ long nStartX = -1, nStartY = -1, nEndX = -1, nEndY = -1;
+ bool bHMirr = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_HORZ ) != 0;
+ bool bVMirr = ( rAttributes.GetMirrorFlags() & BMP_MIRROR_VERT ) != 0;
+
+ // calculate output sizes
+ if( !pBmpEx )
{
- Polygon aPoly( Rectangle( Point(), aUnrotatedSizeInPixels) );
- aPoly.Rotate( Point(), nRotation );
- Rectangle aNewBound( aPoly.GetBoundRect() );
-
- aCropRectangle = Rectangle (
- aCropRectangle.Left() + aNewBound.Left(),
- aCropRectangle.Top() + aNewBound.Top(),
- aCropRectangle.Right() + aNewBound.Left(),
- aCropRectangle.Bottom() + aNewBound.Top() );
- }
+ Point aPt;
+ Rectangle aOutRect( aPt, pOutputDevice->GetOutputSizePixel() );
+ Rectangle aBmpRect( aOutputPointPix, aOutputSizePix );
+
+ if( pOutputDevice->GetOutDevType() == OUTDEV_WINDOW )
+ {
+ const Region aPaintRgn( ( (Window*) pOutputDevice )->GetPaintRegion() );
+ if( !aPaintRgn.IsNull() )
+ aOutRect.Intersection( pOutputDevice->LogicToPixel( aPaintRgn.GetBoundRect() ) );
+ }
- // calculate scaling factors
- double fScaleX = aUnrotatedSizeInPixels.Width() / (double) rBitmapSizePixels.Width();
- double fScaleY = aUnrotatedSizeInPixels.Height() / (double) rBitmapSizePixels.Height();
+ aOutRect.Intersection( aBmpRect );
- if( nFlags & GRFMGR_DRAW_SMOOTHSCALE )
- {
- bRet = aBitmapEx.ScaleCropRotate( fScaleX, fScaleY, aCropRectangle, nRotation, COL_TRANSPARENT );
+ if( !aOutRect.IsEmpty() )
+ {
+ aOutPoint = pOutputDevice->PixelToLogic( aOutRect.TopLeft() );
+ aOutSize = pOutputDevice->PixelToLogic( aOutRect.GetSize() );
+ nStartX = aOutRect.Left() - aBmpRect.Left();
+ nStartY = aOutRect.Top() - aBmpRect.Top();
+ nEndX = aOutRect.Right() - aBmpRect.Left();
+ nEndY = aOutRect.Bottom() - aBmpRect.Top();
+ }
+ else
+ {
+ nStartX = -1L; // invalid
+ }
}
else
{
- aCropRectangle = Rectangle (
- aCropRectangle.Left() / fScaleX,
- aCropRectangle.Top() / fScaleY,
- aCropRectangle.Right() / fScaleX,
- aCropRectangle.Bottom() / fScaleY );
-
- bRet = aBitmapEx.Crop( aCropRectangle );
- if ( bRet )
- bRet = aBitmapEx.Scale( fScaleX, fScaleY );
+ aOutPoint = pOutputDevice->PixelToLogic( aOutputPointPix );
+ aOutSize = pOutputDevice->PixelToLogic( aOutputSizePix );
+ nStartX = nStartY = 0;
+ nEndX = aOutputSizePix.Width() - 1L;
+ nEndY = aOutputSizePix.Height() - 1L;
}
- }
- if( bRet )
- {
- // attribute adjustment if neccessary
- if( rAttributes.IsSpecialDrawMode()
- || rAttributes.IsAdjusted()
- || rAttributes.IsTransparent() )
+ // do transformation
+ if( nStartX >= 0L )
{
- ImplAdjust( aBitmapEx, rAttributes, ADJUSTMENT_DRAWMODE | ADJUSTMENT_COLORS | ADJUSTMENT_TRANSPARENCY );
- }
+ const bool bSimple = ( 1 == nW || 1 == nH );
- // OutDev adjustment if neccessary
- if( pOutputDevice->GetOutDevType() != OUTDEV_PRINTER
- && pOutputDevice->GetBitCount() <= 8
- && aBitmapEx.GetBitCount() >= 8 )
- {
- aBitmapEx.Dither( BMP_DITHER_MATRIX );
+ if( nRot10 )
+ {
+ if( bSimple )
+ {
+ bRet = ( aOutBmpEx = aBmpEx ).Scale( aUnrotatedSizePix );
+
+ if( bRet )
+ aOutBmpEx.Rotate( nRot10, COL_TRANSPARENT );
+ }
+ else
+ {
+ bRet = ImplCreateRotatedScaled( aBmpEx, rAttributes,
+ nRot10, aUnrotatedSizePix,
+ nStartX, nEndX, nStartY, nEndY,
+ aOutBmpEx );
+ }
+ }
+ else
+ {
+ if( !bHMirr && !bVMirr && aOutputSizePix == rBmpSzPix )
+ {
+ aOutPoint = pOutputDevice->PixelToLogic( aOutputPointPix );
+ aOutSize = pOutputDevice->PixelToLogic( aOutputSizePix );
+ aOutBmpEx = aBmpEx;
+ bRet = true;
+ }
+ else
+ {
+ if( bSimple )
+ {
+ bRet = ( aOutBmpEx = aBmpEx ).Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ) );
+ }
+ else
+ {
+ bRet = ImplCreateRotatedScaled( aBmpEx, rAttributes,
+ nRot10, aUnrotatedSizePix,
+ nStartX, nEndX, nStartY, nEndY,
+ aOutBmpEx );
+ }
+ }
+ }
+
+ if( bRet )
+ {
+ // Attribute adjustment if neccessary
+ if( rAttributes.IsSpecialDrawMode() || rAttributes.IsAdjusted() || rAttributes.IsTransparent() )
+ ImplAdjust( aOutBmpEx, rAttributes, ADJUSTMENT_DRAWMODE | ADJUSTMENT_COLORS | ADJUSTMENT_TRANSPARENCY );
+
+ // OutDev adjustment if neccessary
+ if( pOutputDevice->GetOutDevType() != OUTDEV_PRINTER && pOutputDevice->GetBitCount() <= 8 && aOutBmpEx.GetBitCount() >= 8 )
+ aOutBmpEx.Dither( BMP_DITHER_MATRIX );
+ }
}
- }
- // create output
- if( bRet )
- {
- if( pResultBitmapEx )
+ // Create output
+ if( bRet )
{
- if( !rAttributes.IsTransparent() && !aBitmapEx.IsAlpha() )
- aBitmapEx = BitmapEx( aBitmapEx.GetBitmap().CreateDisplayBitmap( pOutputDevice ), aBitmapEx.GetMask() );
+ if( !pBmpEx )
+ pOutputDevice->DrawBitmapEx( aOutPoint, aOutSize, aOutBmpEx );
+ else
+ {
+ if( !rAttributes.IsTransparent() && !aOutBmpEx.IsAlpha() )
+ aOutBmpEx = BitmapEx( aOutBmpEx.GetBitmap().CreateDisplayBitmap( pOutputDevice ), aOutBmpEx.GetMask() );
- *pResultBitmapEx = aBitmapEx;
+ pOutputDevice->DrawBitmapEx( aOutPoint, aOutSize, *pBmpEx = aOutBmpEx );
+ }
}
- pOutputDevice->DrawBitmapEx( aOutPoint, aOutSize, aBitmapEx);
}
return bRet;