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authorMichael Meeks <michael.meeks@collabora.com>2015-06-10 12:08:00 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-06-10 17:27:20 +0100
commit48c2815dd20cf20eeec8bb4e003000f4a3d13291 (patch)
tree19596543beea4e4f56d1d06f429e575f596f0ad7 /svtools/source/graphic
parentef4fd9c52f16e6d242f999dd87170e6cac07230d (diff)
tdf#91727 - Unwind non-dispatch of idle handlers.
This clobbers the functionality from commit: 06d731428ef6cf93c7333e8228bfb6088853b52f make idle timers actually activate only when idle Since now all rendering and re-sizing is done in idle handlers it does effectively the opposite of what was intended. A better solution would allow special-casing the processing of just rendering, re-sizing and window management to spin for eg. progress bar rendering. Also add helpful debugging labels to the idle & timeouts. Also cleanup the Idle vs. Scheduler handling. Also ensure that starting an Idle triggers a mainloop wakeup. Also add a unit test. Change-Id: Ifb0756714378fdb790be599b93c7a3ac1f9209e6
Diffstat (limited to 'svtools/source/graphic')
-rw-r--r--svtools/source/graphic/grfcache.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/svtools/source/graphic/grfcache.cxx b/svtools/source/graphic/grfcache.cxx
index 011f79a5b3ce..21aa7d7f10a2 100644
--- a/svtools/source/graphic/grfcache.cxx
+++ b/svtools/source/graphic/grfcache.cxx
@@ -805,6 +805,7 @@ void GraphicDisplayCacheEntry::Draw( OutputDevice* pOut, const Point& rPt, const
}
GraphicCache::GraphicCache( sal_uLong nDisplayCacheSize, sal_uLong nMaxObjDisplayCacheSize ) :
+ maReleaseTimer ( "GraphicCache maReleaseTimer" ),
mnReleaseTimeoutSeconds ( 0UL ),
mnMaxDisplaySize ( nDisplayCacheSize ),
mnMaxObjDisplaySize ( nMaxObjDisplayCacheSize ),