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authorLuboš Luňák <l.lunak@collabora.com>2019-03-14 13:17:30 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-05-09 11:02:03 +0200
commitc6350b36860f3a3681722640b09f221489803e02 (patch)
treec0d4c458b8d6dc62757fd63daf5a28595aab462d /svgio
parenta3e92f9bcf72ebe94da181c0b1dd873ebbc2c9cc (diff)
regenerate PCH headers for the 4 new levels
Plus some build fixes triggered by this. Change-Id: I59b21def706598ceffd45ae5b1f0262ec9c1ad50 Reviewed-on: https://gerrit.libreoffice.org/71581 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'svgio')
-rw-r--r--svgio/inc/pch/precompiled_svgio.hxx24
1 files changed, 14 insertions, 10 deletions
diff --git a/svgio/inc/pch/precompiled_svgio.hxx b/svgio/inc/pch/precompiled_svgio.hxx
index 829139c6a047..d080ad0c7123 100644
--- a/svgio/inc/pch/precompiled_svgio.hxx
+++ b/svgio/inc/pch/precompiled_svgio.hxx
@@ -13,35 +13,38 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2017-09-20 22:54:03 using:
+ Generated on 2019-04-29 21:19:01 using:
./bin/update_pch svgio svgio --cutoff=8 --exclude:system --exclude:module --include:local
If after updating build fails, use the following command to locate conflicting headers:
./bin/update_pch_bisect ./svgio/inc/pch/precompiled_svgio.hxx "make svgio.build" --find-conflicts
*/
+#if PCH_LEVEL >= 1
#include <memory>
#include <ostream>
#include <set>
#include <stddef.h>
-#include <stdlib.h>
#include <vector>
-#include <boost/optional/optional.hpp>
+#endif // PCH_LEVEL >= 1
+#if PCH_LEVEL >= 2
#include <osl/diagnose.h>
-#include <osl/process.h>
#include <osl/thread.h>
#include <rtl/instance.hxx>
-#include <rtl/string.h>
+#include <rtl/strbuf.hxx>
#include <rtl/string.hxx>
#include <rtl/unload.h>
#include <rtl/uri.hxx>
#include <rtl/ustrbuf.hxx>
#include <rtl/ustring.hxx>
#include <sal/config.h>
+#include <sal/log.hxx>
#include <sal/macros.h>
#include <sal/types.h>
#include <sal/typesizes.h>
#include <vcl/vclenum.hxx>
+#endif // PCH_LEVEL >= 2
+#if PCH_LEVEL >= 3
#include <basegfx/basegfxdllapi.h>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -51,19 +54,20 @@
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
-#include <basegfx/vector/b2dvector.hxx>
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
-#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
-#include <com/sun/star/xml/sax/XAttributeList.hpp>
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <o3tl/cow_wrapper.hxx>
+#include <tools/fontenum.hxx>
+#include <tools/toolsdllapi.h>
+#endif // PCH_LEVEL >= 3
+#if PCH_LEVEL >= 4
#include <svgdocument.hxx>
#include <svgnode.hxx>
#include <svgpaint.hxx>
#include <svgstyleattributes.hxx>
-#include <svgtoken.hxx>
-#include <svgtools.hxx>
+#endif // PCH_LEVEL >= 4
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */