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authorLuboš Luňák <l.lunak@collabora.com>2020-02-01 11:00:54 +0100
committerLuboš Luňák <l.lunak@collabora.com>2020-02-01 20:12:21 +0100
commit69e0d871ec1de2260f9213d3113464155eac173c (patch)
tree8e2d70bcd7eaef2c0dec275dd89050bf499e17b9 /svgio
parent961f7e8ec8ef188c361b2b20b60b95e78ecccd33 (diff)
make update_pch also consider files in <module>/src/**/inc
With --enable-pch=full there's not much difference between a "public" header in <module>/inc and a private one in <module>/src/somewhere/inc . And since the script searches recursively, this apparently helps to find even more headers for lower pch levels. Change-Id: I8483d0aa5b4fea5a59107c20a8aa5f1ef694af0a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/87799 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'svgio')
-rw-r--r--svgio/inc/pch/precompiled_svgio.hxx6
1 files changed, 2 insertions, 4 deletions
diff --git a/svgio/inc/pch/precompiled_svgio.hxx b/svgio/inc/pch/precompiled_svgio.hxx
index 7c5d562d5d86..4c053d88e501 100644
--- a/svgio/inc/pch/precompiled_svgio.hxx
+++ b/svgio/inc/pch/precompiled_svgio.hxx
@@ -13,7 +13,7 @@
manual changes will be rewritten by the next run of update_pch.sh (which presumably
also fixes all possible problems, so it's usually better to use it).
- Generated on 2019-10-17 16:11:32 using:
+ Generated on 2020-01-22 15:58:25 using:
./bin/update_pch svgio svgio --cutoff=8 --exclude:system --exclude:module --include:local
If after updating build fails, use the following command to locate conflicting headers:
@@ -29,7 +29,6 @@
#endif // PCH_LEVEL >= 1
#if PCH_LEVEL >= 2
#include <osl/diagnose.h>
-#include <osl/thread.h>
#include <rtl/instance.hxx>
#include <rtl/strbuf.hxx>
#include <rtl/string.hxx>
@@ -42,7 +41,6 @@
#include <sal/macros.h>
#include <sal/types.h>
#include <sal/typesizes.h>
-#include <vcl/vclenum.hxx>
#endif // PCH_LEVEL >= 2
#if PCH_LEVEL >= 3
#include <basegfx/basegfxdllapi.h>
@@ -54,11 +52,11 @@
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/range/b2drange.hxx>
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
-#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <o3tl/cow_wrapper.hxx>
#include <tools/fontenum.hxx>
#include <tools/toolsdllapi.h>