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authorTor Lillqvist <tml@iki.fi>2012-02-20 23:21:40 +0200
committerTor Lillqvist <tml@iki.fi>2012-02-21 14:19:46 +0200
commit747257231e652b75a3fb2ec63d4df114f0aff37a (patch)
treeb858685ea67becc3ab98c6c8a4e9770996b9660e /solenv/gbuild/Module.mk
parentfcba36f1093935b9bbf0735661bb8e5b4f5a8671 (diff)
Rethink cppunittest "plugins" for iOS, more to come
Diffstat (limited to 'solenv/gbuild/Module.mk')
-rw-r--r--solenv/gbuild/Module.mk12
1 files changed, 0 insertions, 12 deletions
diff --git a/solenv/gbuild/Module.mk b/solenv/gbuild/Module.mk
index f93b2775e206..64d7d134bcd7 100644
--- a/solenv/gbuild/Module.mk
+++ b/solenv/gbuild/Module.mk
@@ -214,18 +214,6 @@ $(call gb_Module_get_clean_target,$(1)) : $$(gb_Module_CURRENTCLEANTARGET)
endef
-# We don't build normal unit test dynamic libraries (CppUnit
-# "plugins") for iOS, but instead statically linked unit test
-# executables, so make gb_Module_add_check_target a no-op for iOS.
-
-# As such we could build normal "plugins", as dynamic loading of
-# modules presumably does work on iOS, it is just not allowed in apps
-# distributed through the App Store. Unit testing at LO development
-# time obviously is not anything that would be distributed as
-# apps. But let's not, as we have to make this stuff work without
-# dynamic loading anyway if the App Store is an eventual target, and
-# why shouldn't it be.
-
define gb_Module_add_check_target
$(call gb_Module__read_targetfile,$(1),$(2),check target)