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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-12 06:42:34 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-12 06:42:34 +0200
commitd280b13b88abe71ed8f06b08d0b1179ddfcf9c63 (patch)
treee7bde7becaf1683df5a7337757ea7a79361bf651 /slideshow
parent7914112f3054dc09f713dec8531d254ac87cfa52 (diff)
fix indentation
Change-Id: If4d3f4babf8539b5e411d0549e1c1b51c5659930
Diffstat (limited to 'slideshow')
-rw-r--r--slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl.cxx
index 378de36ce5e4..7b97215b8859 100644
--- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl.cxx
+++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl.cxx
@@ -976,7 +976,7 @@ void OGLTransitionerImpl::impl_createTexture(
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); //TRILINEAR FILTERING
- //anistropic filtering (to make texturing not suck when looking at polygons from oblique angles)
+ //anistropic filtering (to make texturing not suck when looking at polygons from oblique angles)
GLfloat largest_supported_anisotropy;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);