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authorCaolán McNamara <caolanm@redhat.com>2016-09-19 21:21:58 +0100
committerAndras Timar <andras.timar@collabora.com>2016-09-20 15:05:54 +0200
commitca84609a45d0564b0271f66d549ffa1982603784 (patch)
treef93002631bc60982a6977c49edd5b4f14e492fd8 /sd
parent83dcdab1b908ef988b035b9e11828bc89abe72af (diff)
Resolves: tdf#102293 triple click results in visually unselected word
in previously unselected textboxes in impress started happening after... commit 16c7f8916661df24f4681ec82f6bd4d7ad85d141 Date: Tue Jan 12 16:36:49 2016 +0000 tdf#97075 - don't render sdr overlays before we paint in impress instead flush the overlay after activating the edit object if we go on to put the cursor in there. Seems to work. Change-Id: Ib746c36d1074aee09771a3dc1d69834ce80a9c08 (cherry picked from commit 38a61ddaf63768ebe19c92d561eac6f50d67ded7)
Diffstat (limited to 'sd')
-rw-r--r--sd/source/ui/func/futext.cxx15
1 files changed, 15 insertions, 0 deletions
diff --git a/sd/source/ui/func/futext.cxx b/sd/source/ui/func/futext.cxx
index f1bea725f2cd..8dd9a50a3f95 100644
--- a/sd/source/ui/func/futext.cxx
+++ b/sd/source/ui/func/futext.cxx
@@ -21,6 +21,8 @@
#include <editeng/eeitem.hxx>
#include <editeng/editerr.hxx>
#include <svx/dlgutil.hxx>
+#include <svx/sdrpagewindow.hxx>
+#include <svx/sdrpaintwindow.hxx>
#include <svx/svxerr.hxx>
#include <tools/urlobj.hxx>
#include <vcl/help.hxx>
@@ -1062,6 +1064,19 @@ void FuText::SetInEditMode(const MouseEvent& rMEvt, bool bQuickDrag)
if (mpView->SdrBeginTextEdit(pTextObj, pPV, mpWindow, true, pOutl) && mxTextObj->GetObjInventor() == SdrInventor)
{
+ //tdf#102293 flush overlay before going on to pass clicks down to
+ //the outline view which will want to paint selections
+ for (sal_uInt32 b = 0; b < pPV->PageWindowCount(); ++b)
+ {
+ const SdrPageWindow& rPageWindow = *pPV->GetPageWindow(b);
+ if (!rPageWindow.GetPaintWindow().OutputToWindow())
+ continue;
+ rtl::Reference< sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager();
+ if (!xManager.is())
+ continue;
+ xManager->flush();
+ }
+
bFirstObjCreated = true;
DeleteDefaultText();