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authorStephan Bergmann <sbergman@redhat.com>2014-04-01 19:18:35 +0200
committerStephan Bergmann <sbergman@redhat.com>2014-04-01 19:22:54 +0200
commit362d4f0cd4e50111edfae9d30c90602c37ed65a2 (patch)
tree0b432c049d580dcac6130bca9fb028bab8af8fa8 /sd/inc/CustomAnimationEffect.hxx
parentb66d87086804460c1986df1b832fd6b2ea075a90 (diff)
Explicitly mark overriding destructors as "virtual"
It appears that the C++ standard allows overriding destructors to be marked "override," but at least some MSVC versions complain about it, so at least make sure such destructors are explicitly marked "virtual." Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
Diffstat (limited to 'sd/inc/CustomAnimationEffect.hxx')
-rw-r--r--sd/inc/CustomAnimationEffect.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/sd/inc/CustomAnimationEffect.hxx b/sd/inc/CustomAnimationEffect.hxx
index fd7d5c69afc2..324d3a0647cc 100644
--- a/sd/inc/CustomAnimationEffect.hxx
+++ b/sd/inc/CustomAnimationEffect.hxx
@@ -390,7 +390,7 @@ class MainSequence : public EffectSequenceHelper, public ISequenceListener
public:
MainSequence();
MainSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );
- ~MainSequence();
+ virtual ~MainSequence();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > getRootNode() SAL_OVERRIDE;
void reset( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xTimingRootNode );