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authorTor Lillqvist <tml@iki.fi>2012-01-20 17:20:11 +0200
committerTor Lillqvist <tml@iki.fi>2012-01-27 22:43:58 +0200
commit81cf9f5099ca159d703ecc9ed8882bd3d3d1b1e6 (patch)
tree094a0a5da59d8b5b5c044831126933c9eed76a0c /scripting
parent4178cb981a373354c0fce853b6f15a71d93a89ae (diff)
Bypass building BASIC and scripting related modules for iOS
Any LO-based app distributed through the App Store can't have scripting or extendability anyway. Sure, this will break the build elsewhere because of missing headers. No big deal, I will take care of that eventually. It isn't as if there would anybody else building for iOS anyway, as far as I know. If there is, please make yourself heard.
Diffstat (limited to 'scripting')
-rw-r--r--scripting/Module_scripting.mk4
1 files changed, 4 insertions, 0 deletions
diff --git a/scripting/Module_scripting.mk b/scripting/Module_scripting.mk
index 252a1dfaad8f..3b6166729874 100644
--- a/scripting/Module_scripting.mk
+++ b/scripting/Module_scripting.mk
@@ -28,6 +28,8 @@
$(eval $(call gb_Module_Module,scripting))
+ifneq (IOS,$(OS))
+
$(eval $(call gb_Module_add_targets,scripting,\
$(if $(SOLAR_JAVA),\
Jar_HelloWorld \
@@ -56,4 +58,6 @@ $(eval $(call gb_Module_add_targets,scripting,\
Zip_ScriptsPython \
))
+endif
+
# vim: set noet sw=4 ts=4: