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authorMiklos Vajna <vmiklos@collabora.com>2019-11-20 16:15:39 +0100
committerMiklos Vajna <vmiklos@collabora.com>2020-05-08 09:54:27 +0200
commit686e36a6a46c90aa2f4739c53f27d90a9f05a97a (patch)
treeddd26bad67742b152d35365207f28f2fb5e4679d /schema
parentadfc373e45dd598d1ad9482c4013ad934339ddf7 (diff)
svx: add rendering for semi-transparent shape text
The color's alpha is normally lost when we roundtrip SvxColorItem's tools Color via TextSimplePortionPrimitive2D's basegfx::BColor. One way would be to add an extra transparency member to the primitive, like BackgroundColorPrimitive2D does that. However, a much easier way is to go via UnifiedTransparencePrimitive2D, that way we handle transparency in drawinglayer::impBufferDevice::paint(), rather than platform-specific code like CairoTextRender::DrawTextLayout() in the Linux case. Change-Id: Ie7aebe77ad9ac776dd27fc50538a5045200c8010 Reviewed-on: https://gerrit.libreoffice.org/83307 Reviewed-by: Miklos Vajna <vmiklos@collabora.com> Tested-by: Jenkins (cherry picked from commit 81b0d5393ca4cf2ff0954e53b05928cde047c2e0)
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