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authorMiklos Vajna <vmiklos@collabora.com>2019-04-11 09:13:59 +0200
committerLuboš Luňák <l.lunak@collabora.com>2019-04-11 17:25:04 +0200
commit600fbb77a0869723dd00b6ec1643bac1be2e211c (patch)
tree9d1c988a4d53dfdab89f8c5852c9bd866e127d44 /sc
parentc96949f171b98c3dc4bf954dbf10b1720725ab8f (diff)
tdf#122767 sc opengl: fix rendering artifacts after hiding a cell comment
Actually this is not specific to opengl, affects e.g. the Linux gen backend as well, it just doesn't happen with the Windows gdi backend. The rendering of the caption itself was OK. Focusing on the arrow polygon at the end of the comment's "tail" (connector polyline): - What gets painted is determined by SdrCaptionObj -> ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence(), which produces a PolyPolygonColorPrimitive2D, which is then processed by VclPixelProcessor2D::tryDrawPolyPolygonColorPrimitive2DDirect(). - The polygon passed to VCL there is within the bounds of the invalidation rectangle set in ScNoteMarker::TimeHdl(). So it seems the only reason sometimes these 1px rendering artifacts are left around is anti-aliasing. Fix those by simply extending the invalidation rectangle in each direction. (cherry picked from commit 37aa4f0d64e276c46821ef6122483fb6b4c04781) Change-Id: I37b8e666999d3ff5ee1328fca7ac017ee8c7e9e0 Reviewed-on: https://gerrit.libreoffice.org/70585 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'sc')
-rw-r--r--sc/source/ui/view/notemark.cxx17
1 files changed, 13 insertions, 4 deletions
diff --git a/sc/source/ui/view/notemark.cxx b/sc/source/ui/view/notemark.cxx
index b18d54a44173..87da6bed3333 100644
--- a/sc/source/ui/view/notemark.cxx
+++ b/sc/source/ui/view/notemark.cxx
@@ -172,21 +172,30 @@ void ScNoteMarker::InvalidateWin()
{
if (m_bVisible)
{
- m_pWindow->Invalidate( OutputDevice::LogicToLogic(m_aRect, m_aMapMode, m_pWindow->GetMapMode()) );
+ // Extend the invalidated rectangle by 1 pixel in each direction in case AA would slightly
+ // paint outside the nominal area.
+ tools::Rectangle aRect(m_aRect);
+ const Size aPixelSize = m_pWindow->PixelToLogic(Size(1, 1));
+ aRect.AdjustLeft(-aPixelSize.getWidth());
+ aRect.AdjustTop(-aPixelSize.getHeight());
+ aRect.AdjustRight(aPixelSize.getWidth());
+ aRect.AdjustBottom(aPixelSize.getHeight());
+
+ m_pWindow->Invalidate( OutputDevice::LogicToLogic(aRect, m_aMapMode, m_pWindow->GetMapMode()) );
if ( m_pRightWin || m_pBottomWin )
{
Size aWinSize = m_pWindow->PixelToLogic( m_pWindow->GetOutputSizePixel(), m_aMapMode );
if ( m_pRightWin )
- m_pRightWin->Invalidate( OutputDevice::LogicToLogic(m_aRect,
+ m_pRightWin->Invalidate( OutputDevice::LogicToLogic(aRect,
lcl_MoveMapMode( m_aMapMode, Size( aWinSize.Width(), 0 ) ),
m_pRightWin->GetMapMode()) );
if ( m_pBottomWin )
- m_pBottomWin->Invalidate( OutputDevice::LogicToLogic(m_aRect,
+ m_pBottomWin->Invalidate( OutputDevice::LogicToLogic(aRect,
lcl_MoveMapMode( m_aMapMode, Size( 0, aWinSize.Height() ) ),
m_pBottomWin->GetMapMode()) );
if ( m_pDiagWin )
- m_pDiagWin->Invalidate( OutputDevice::LogicToLogic(m_aRect,
+ m_pDiagWin->Invalidate( OutputDevice::LogicToLogic(aRect,
lcl_MoveMapMode( m_aMapMode, aWinSize ),
m_pDiagWin->GetMapMode()) );
}