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authorTor Lillqvist <tml@collabora.com>2014-04-24 09:25:28 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-24 09:25:38 +0300
commit5723599896a9fe0f57704c4f35d43d690b2ddbf9 (patch)
tree7d9b43006f6b8f4f248e2096b2f3978fcf765eb4 /sal
parentba39f1bf9b29f58b7593f01d552a4f1a42a637cb (diff)
Add informative comment about cross-compiling to iOS in particular
Change-Id: I7c38efdafea13bb5ae5e8a5e1cb07e77853b5c4b
Diffstat (limited to 'sal')
-rw-r--r--sal/cppunittester/cppunittester.cxx8
1 files changed, 8 insertions, 0 deletions
diff --git a/sal/cppunittester/cppunittester.cxx b/sal/cppunittester/cppunittester.cxx
index f8b9d6459502..68858febcbb8 100644
--- a/sal/cppunittester/cppunittester.cxx
+++ b/sal/cppunittester/cppunittester.cxx
@@ -153,6 +153,14 @@ public:
bool run() const
{
#ifdef DISABLE_DYNLOADING
+
+ // NOTE: Running cppunit unit tests on iOS was something I did
+ // only very early (several years ago) when starting porting
+ // this stuff to iOS. The complicated mechanisms to do build
+ // such unit test single executables have surely largely
+ // bit-rotted or been semi-intentionally broken since. This
+ // stuff here left for information only. --tml 2014.
+
// For iOS cppunit plugins aren't really "plugins" (shared
// libraries), but just static archives. In the real main
// program of a cppunit app, which calls the lo_main() that