path: root/include
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authorAndrea Gelmini <>2020-03-23 06:16:24 +0100
committerAdolfo Jayme Barrientos <>2020-03-23 21:52:24 +0100
commit77a8b485085ecda67e4e0cd76298296dad4e4467 (patch)
tree76367d5a52bebbecf040cc326ddd33726608f690 /include
parent574e3ddae11a4fa3965bbf8ddf6352f63b41d341 (diff)
Fix typos
Change-Id: Iba46fbe8559211403118a23cd198a2217b333a81 Reviewed-on: Tested-by: Jenkins Reviewed-by: Julien Nabet <> Reviewed-by: Adolfo Jayme Barrientos <>
Diffstat (limited to 'include')
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx
index 66eaa38503d8..ad14cb075496 100644
--- a/include/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -43,7 +43,7 @@ namespace drawinglayer
will provide the text tools::PolyPolygon outlines as filled polygons, correctly
- To get better text quality, it is suggested to handle tis primitive directly
+ To get better text quality, it is suggested to handle this primitive directly
in a renderer. In that case, e.g. hintings on the system can be supported.
@param maTextTransform
diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx
index 57beeba4fdcd..789a267ec3b7 100644
--- a/include/drawinglayer/processor2d/baseprocessor2d.hxx
+++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx
@@ -45,7 +45,7 @@ namespace drawinglayer
to construct any processor with a given ViewInformation2D. To be able
to handle primitives which need to change the current transformation
(as e.g. TransformPrimitive2D) it is allowed for the processor implementation
- to change tis local value using updateViewInformation.
+ to change its local value using updateViewInformation.
The basic processing method is process(..) which gets handed over the
sequence of primitives to process. For convenience of the C++ implementations,