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authorPranav Kant <pranavk@collabora.co.uk>2017-11-30 23:35:05 +0530
committerPranav Kant <pranavk@collabora.co.uk>2017-12-04 17:14:00 +0530
commitec09f526114ef289e7a0a7804f443f2b16a67f15 (patch)
tree0768791d7bc516b03977d7789f7efc047e62a012 /include
parent2f2679a56c0ae5dbcab6a0e6aa523587ecdc84fe (diff)
lokdialog: Kill some code; use already existing method to paint
This is not require now in the new approach where the dialog is already created by the time paint request call for dialog happens. Layouting is already complete by that time. Change-Id: I610b050a268e61e8d4036aa7eb5766cf0c8b37e0
Diffstat (limited to 'include')
-rw-r--r--include/vcl/dialog.hxx3
-rw-r--r--include/vcl/window.hxx1
2 files changed, 0 insertions, 4 deletions
diff --git a/include/vcl/dialog.hxx b/include/vcl/dialog.hxx
index acc1ceef2701..f8c58122396d 100644
--- a/include/vcl/dialog.hxx
+++ b/include/vcl/dialog.hxx
@@ -78,9 +78,6 @@ public:
void InvalidateFloatingWindow(const Point& rPos);
void CloseFloatingWindow();
- /// Paints the current dialog to the given virtual device
- void paintDialog(VirtualDevice& rDevice) override;
-
protected:
explicit Dialog( WindowType nType );
explicit Dialog( vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription, WindowType nType, InitFlag eFlag = InitFlag::Default, bool bBorder = false );
diff --git a/include/vcl/window.hxx b/include/vcl/window.hxx
index a638dfa88f94..603e7307291f 100644
--- a/include/vcl/window.hxx
+++ b/include/vcl/window.hxx
@@ -1215,7 +1215,6 @@ public:
static VclPtr<Window> FindLOKWindow(vcl::LOKWindowId nWindowId);
/// Dialog / window tunneling related methods.
- virtual void paintDialog(VirtualDevice& rDevice);
Size PaintActiveFloatingWindow(VirtualDevice& rDevice) const;
void LogicMouseButtonDown(const MouseEvent& rMouseEvent);