diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2015-01-17 02:29:20 +0100 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2015-01-19 12:42:15 +0000 |
commit | 678a7225249619a57dc3225feaf527ed45c70736 (patch) | |
tree | a37828ab5c5a0c5c9a3224ac68f6bf4e686decb3 /include | |
parent | b5023a443fbeb59be5014991241d906b908413f6 (diff) |
no need to do that for all contexts
This fixes a crash as we would need to make each context current before
calling ReleaseFramebuffers.
However this is totally unnecessary as only the current context can have
bound framebuffers.
Change-Id: I8b1496bb890982742b3d2ebf60fdce47db642d70
Reviewed-on: https://gerrit.libreoffice.org/13974
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/vcl/opengl/OpenGLContext.hxx | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index 30e52611446f..7d721233582f 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -223,9 +223,6 @@ public: bool isCurrent(); static void clearCurrent(); - /// reset all contexts dis-associating them with their underlying - /// resources before a potential thread switch. - static void resetAllContexts(); /// make this GL context current - so it is implicit in subsequent GL calls void makeCurrent(); |