summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorNoel Grandin <noel.grandin@collabora.co.uk>2019-11-15 14:37:48 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2019-11-19 07:52:24 +0100
commit4a19260d74c335fc6eb9216aacbf2d5bfbfc95aa (patch)
treefcd7206f54c72f9d457b56773b2483d4552ee7f0 /include
parent2d2a76dd0ada087c168134c0a873e0f9a98eea05 (diff)
make some classes module-private
Change-Id: I53809ab01d5e8eb091305c3cb618a64920ad22ad Reviewed-on: https://gerrit.libreoffice.org/82783 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include')
-rw-r--r--include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/polygonprimitive3d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/shadowprimitive3d.hxx2
-rw-r--r--include/drawinglayer/primitive3d/textureprimitive3d.hxx10
-rw-r--r--include/drawinglayer/processor3d/geometry2dextractor.hxx2
-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx2
-rw-r--r--include/drawinglayer/texture/texture.hxx20
-rw-r--r--include/drawinglayer/texture/texture3d.hxx8
-rw-r--r--include/editeng/misspellrange.hxx4
-rw-r--r--include/editeng/section.hxx2
-rw-r--r--include/i18nutil/oneToOneMapping.hxx2
13 files changed, 30 insertions, 30 deletions
diff --git a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
index b46051be91bd..cb71a402fce5 100644
--- a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
@@ -37,7 +37,7 @@ namespace drawinglayer
primitive has no default buffering, it is necessary here to add a local
buffering mechanism for the decomposition
*/
- class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D final : public TexturePrimitive3D
+ class HatchTexturePrimitive3D final : public TexturePrimitive3D
{
/// the hatch definition
attribute::FillHatchAttribute maHatch;
diff --git a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
index d5508bd0d4d8..e5acdc265273 100644
--- a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
@@ -39,7 +39,7 @@ namespace drawinglayer
// decomposes to nothing, so no one not knowing it will be influenced. Only
// helper processors for hit test (and maybe BoundRect extractors) will
// use it and its children subcontent.
- class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D final : public GroupPrimitive3D
+ class HiddenGeometryPrimitive3D final : public GroupPrimitive3D
{
public:
explicit HiddenGeometryPrimitive3D(const Primitive3DContainer& rChildren);
diff --git a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
index 116b71e26709..f8107783eb57 100644
--- a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
@@ -83,7 +83,7 @@ namespace drawinglayer
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled Tubes for fat lines.
*/
- class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D
+ class PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D
{
private:
/// the line geometry
diff --git a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx
index 4a019ebb3d41..2f7e85ac8094 100644
--- a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx
@@ -36,7 +36,7 @@ namespace drawinglayer
3D objects needed for the line tubes and the edge roundings
in full 3D.
*/
- class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D
+ class PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D
{
/// hold the last decomposition since it's expensive
Primitive3DContainer maLast3DDecomposition;
diff --git a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
index ff120847ae8b..e47804a00346 100644
--- a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
@@ -41,7 +41,7 @@ namespace drawinglayer
combined with the scene and camera definition to create the correct
projected shadow 2D-Polygons.
*/
- class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D final : public GroupPrimitive3D
+ class ShadowPrimitive3D final : public GroupPrimitive3D
{
/// 2D shadow definition
basegfx::B2DHomMatrix maShadowTransform;
diff --git a/include/drawinglayer/primitive3d/textureprimitive3d.hxx b/include/drawinglayer/primitive3d/textureprimitive3d.hxx
index 16af14c96108..248c6b09350b 100644
--- a/include/drawinglayer/primitive3d/textureprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/textureprimitive3d.hxx
@@ -38,7 +38,7 @@ namespace drawinglayer
3d geometry by embedding it. It is used as base class for
extended texture definitions
*/
- class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
+ class TexturePrimitive3D : public GroupPrimitive3D
{
private:
/// texture geometry definition
@@ -80,7 +80,7 @@ namespace drawinglayer
transparence texture definition. All 3D primitives
embedded here will be shown with the given transparency.
*/
- class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D
+ class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D
{
private:
/// transparency definition
@@ -121,7 +121,7 @@ namespace drawinglayer
definition. All 3D primitives embedded here will be shown with the
defined gradient.
*/
- class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
+ class GradientTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the gradient definition
@@ -159,7 +159,7 @@ namespace drawinglayer
definition. All 3D primitives embedded here will be shown with the
defined bitmap (maybe tiled if defined).
*/
- class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D final : public TexturePrimitive3D
+ class BitmapTexturePrimitive3D final : public TexturePrimitive3D
{
private:
/// bitmap fill attribute
@@ -198,7 +198,7 @@ namespace drawinglayer
that gradient will be interpreted as luminance Transparence-Values. All 3D
primitives embedded here will be shown with the defined transparence.
*/
- class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D
+ class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D
{
public:
/// constructor
diff --git a/include/drawinglayer/processor3d/geometry2dextractor.hxx b/include/drawinglayer/processor3d/geometry2dextractor.hxx
index 13cb8828598d..f7d5f1de2c22 100644
--- a/include/drawinglayer/processor3d/geometry2dextractor.hxx
+++ b/include/drawinglayer/processor3d/geometry2dextractor.hxx
@@ -38,7 +38,7 @@ namespace drawinglayer
It is e.g. used as sub-processor for contour extraction where 3D geometry is only
useful as 2D projected geometry.
*/
- class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor final : public BaseProcessor3D
+ class Geometry2DExtractingProcessor final : public BaseProcessor3D
{
private:
/// result holding vector (2D)
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index da51d65faeac..ed8cf966347c 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -44,7 +44,7 @@ namespace drawinglayer
some data to do so since we do not only offer flat projected 2D shadow, but also projections
dependent on the light source
*/
- class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor final : public BaseProcessor3D
+ class Shadow3DExtractingProcessor final : public BaseProcessor3D
{
private:
/// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence)
diff --git a/include/drawinglayer/texture/texture.hxx b/include/drawinglayer/texture/texture.hxx
index b194a73dd4d7..a8656f962454 100644
--- a/include/drawinglayer/texture/texture.hxx
+++ b/include/drawinglayer/texture/texture.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvx
+ class GeoTexSvx
{
public:
GeoTexSvx();
@@ -70,7 +70,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradient : public GeoTexSvx
+ class GeoTexSvxGradient : public GeoTexSvx
{
protected:
basegfx::ODFGradientInfo maGradientInfo;
@@ -103,7 +103,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientLinear final : public GeoTexSvxGradient
+ class GeoTexSvxGradientLinear final : public GeoTexSvxGradient
{
double mfUnitMinX;
double mfUnitWidth;
@@ -133,7 +133,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientAxial final : public GeoTexSvxGradient
+ class GeoTexSvxGradientAxial final : public GeoTexSvxGradient
{
double mfUnitMinX;
double mfUnitWidth;
@@ -162,7 +162,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRadial final : public GeoTexSvxGradient
+ class GeoTexSvxGradientRadial final : public GeoTexSvxGradient
{
public:
GeoTexSvxGradientRadial(
@@ -188,7 +188,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientElliptical final : public GeoTexSvxGradient
+ class GeoTexSvxGradientElliptical final : public GeoTexSvxGradient
{
public:
GeoTexSvxGradientElliptical(
@@ -215,7 +215,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientSquare final : public GeoTexSvxGradient
+ class GeoTexSvxGradientSquare final : public GeoTexSvxGradient
{
public:
GeoTexSvxGradientSquare(
@@ -242,7 +242,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRect final : public GeoTexSvxGradient
+ class GeoTexSvxGradientRect final : public GeoTexSvxGradient
{
public:
GeoTexSvxGradientRect(
@@ -269,7 +269,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxHatch final : public GeoTexSvx
+ class GeoTexSvxHatch final : public GeoTexSvx
{
basegfx::B2DRange maOutputRange;
basegfx::B2DHomMatrix maTextureTransform;
@@ -312,7 +312,7 @@ namespace drawinglayer
// given percentage value (offsetX has to be 0.0 <= offsetX <= 1.0).
// Accordingly to offsetY. If both are given, offsetX is preferred
// and offsetY is ignored.
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxTiled final : public GeoTexSvx
+ class GeoTexSvxTiled final : public GeoTexSvx
{
basegfx::B2DRange maRange;
double mfOffsetX;
diff --git a/include/drawinglayer/texture/texture3d.hxx b/include/drawinglayer/texture/texture3d.hxx
index 628edb1ec670..43e0c1cd67de 100644
--- a/include/drawinglayer/texture/texture3d.hxx
+++ b/include/drawinglayer/texture/texture3d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMono final : public GeoTexSvx
+ class GeoTexSvxMono final : public GeoTexSvx
{
basegfx::BColor maSingleColor;
double mfOpacity;
@@ -55,7 +55,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapEx : public GeoTexSvx
+ class GeoTexSvxBitmapEx : public GeoTexSvx
{
protected:
BitmapEx maBitmapEx;
@@ -91,7 +91,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx
+ class GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx
{
double mfOffsetX;
double mfOffsetY;
@@ -119,7 +119,7 @@ namespace drawinglayer
{
namespace texture
{
- class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMultiHatch final : public GeoTexSvx
+ class GeoTexSvxMultiHatch final : public GeoTexSvx
{
basegfx::BColor maColor;
double mfLogicPixelSize;
diff --git a/include/editeng/misspellrange.hxx b/include/editeng/misspellrange.hxx
index 27791e43bd7e..5b8b4d03f742 100644
--- a/include/editeng/misspellrange.hxx
+++ b/include/editeng/misspellrange.hxx
@@ -16,7 +16,7 @@
namespace editeng {
-struct EDITENG_DLLPUBLIC MisspellRange
+struct MisspellRange
{
size_t mnStart;
size_t mnEnd;
@@ -24,7 +24,7 @@ struct EDITENG_DLLPUBLIC MisspellRange
MisspellRange(size_t nStart, size_t nEnd);
};
-struct EDITENG_DLLPUBLIC MisspellRanges
+struct MisspellRanges
{
sal_Int32 mnParagraph;
std::vector<MisspellRange> maRanges;
diff --git a/include/editeng/section.hxx b/include/editeng/section.hxx
index 082882276ae0..819c210f18d4 100644
--- a/include/editeng/section.hxx
+++ b/include/editeng/section.hxx
@@ -18,7 +18,7 @@ class SfxPoolItem;
namespace editeng {
-struct EDITENG_DLLPUBLIC Section
+struct Section
{
sal_Int32 mnParagraph;
sal_Int32 mnStart;
diff --git a/include/i18nutil/oneToOneMapping.hxx b/include/i18nutil/oneToOneMapping.hxx
index b479005efe93..c483b8388ada 100644
--- a/include/i18nutil/oneToOneMapping.hxx
+++ b/include/i18nutil/oneToOneMapping.hxx
@@ -58,7 +58,7 @@ protected:
size_t mnSize;
};
-class I18NUTIL_DLLPUBLIC oneToOneMappingWithFlag final : public oneToOneMapping
+class oneToOneMappingWithFlag final : public oneToOneMapping
{
private:
oneToOneMappingWithFlag(const oneToOneMappingWithFlag&) = delete;