diff options
author | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-11-15 14:37:48 +0200 |
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committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2019-11-19 07:52:24 +0100 |
commit | 4a19260d74c335fc6eb9216aacbf2d5bfbfc95aa (patch) | |
tree | fcd7206f54c72f9d457b56773b2483d4552ee7f0 /include | |
parent | 2d2a76dd0ada087c168134c0a873e0f9a98eea05 (diff) |
make some classes module-private
Change-Id: I53809ab01d5e8eb091305c3cb618a64920ad22ad
Reviewed-on: https://gerrit.libreoffice.org/82783
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include')
13 files changed, 30 insertions, 30 deletions
diff --git a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx index b46051be91bd..cb71a402fce5 100644 --- a/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx @@ -37,7 +37,7 @@ namespace drawinglayer primitive has no default buffering, it is necessary here to add a local buffering mechanism for the decomposition */ - class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D final : public TexturePrimitive3D + class HatchTexturePrimitive3D final : public TexturePrimitive3D { /// the hatch definition attribute::FillHatchAttribute maHatch; diff --git a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx index d5508bd0d4d8..e5acdc265273 100644 --- a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx @@ -39,7 +39,7 @@ namespace drawinglayer // decomposes to nothing, so no one not knowing it will be influenced. Only // helper processors for hit test (and maybe BoundRect extractors) will // use it and its children subcontent. - class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D final : public GroupPrimitive3D + class HiddenGeometryPrimitive3D final : public GroupPrimitive3D { public: explicit HiddenGeometryPrimitive3D(const Primitive3DContainer& rChildren); diff --git a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx index 116b71e26709..f8107783eb57 100644 --- a/include/drawinglayer/primitive3d/polygonprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/polygonprimitive3d.hxx @@ -83,7 +83,7 @@ namespace drawinglayer and stroke attributes. It will be decomposed dependent on the definition to the needed primitives, e.g. filled Tubes for fat lines. */ - class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D + class PolygonStrokePrimitive3D final : public BufferedDecompositionPrimitive3D { private: /// the line geometry diff --git a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx index 4a019ebb3d41..2f7e85ac8094 100644 --- a/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/polygontubeprimitive3d.hxx @@ -36,7 +36,7 @@ namespace drawinglayer 3D objects needed for the line tubes and the edge roundings in full 3D. */ - class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D + class PolygonTubePrimitive3D final : public PolygonHairlinePrimitive3D { /// hold the last decomposition since it's expensive Primitive3DContainer maLast3DDecomposition; diff --git a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx index ff120847ae8b..e47804a00346 100644 --- a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx @@ -41,7 +41,7 @@ namespace drawinglayer combined with the scene and camera definition to create the correct projected shadow 2D-Polygons. */ - class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D final : public GroupPrimitive3D + class ShadowPrimitive3D final : public GroupPrimitive3D { /// 2D shadow definition basegfx::B2DHomMatrix maShadowTransform; diff --git a/include/drawinglayer/primitive3d/textureprimitive3d.hxx b/include/drawinglayer/primitive3d/textureprimitive3d.hxx index 16af14c96108..248c6b09350b 100644 --- a/include/drawinglayer/primitive3d/textureprimitive3d.hxx +++ b/include/drawinglayer/primitive3d/textureprimitive3d.hxx @@ -38,7 +38,7 @@ namespace drawinglayer 3d geometry by embedding it. It is used as base class for extended texture definitions */ - class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D + class TexturePrimitive3D : public GroupPrimitive3D { private: /// texture geometry definition @@ -80,7 +80,7 @@ namespace drawinglayer transparence texture definition. All 3D primitives embedded here will be shown with the given transparency. */ - class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D + class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D { private: /// transparency definition @@ -121,7 +121,7 @@ namespace drawinglayer definition. All 3D primitives embedded here will be shown with the defined gradient. */ - class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D + class GradientTexturePrimitive3D : public TexturePrimitive3D { private: /// the gradient definition @@ -159,7 +159,7 @@ namespace drawinglayer definition. All 3D primitives embedded here will be shown with the defined bitmap (maybe tiled if defined). */ - class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D final : public TexturePrimitive3D + class BitmapTexturePrimitive3D final : public TexturePrimitive3D { private: /// bitmap fill attribute @@ -198,7 +198,7 @@ namespace drawinglayer that gradient will be interpreted as luminance Transparence-Values. All 3D primitives embedded here will be shown with the defined transparence. */ - class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D + class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D { public: /// constructor diff --git a/include/drawinglayer/processor3d/geometry2dextractor.hxx b/include/drawinglayer/processor3d/geometry2dextractor.hxx index 13cb8828598d..f7d5f1de2c22 100644 --- a/include/drawinglayer/processor3d/geometry2dextractor.hxx +++ b/include/drawinglayer/processor3d/geometry2dextractor.hxx @@ -38,7 +38,7 @@ namespace drawinglayer It is e.g. used as sub-processor for contour extraction where 3D geometry is only useful as 2D projected geometry. */ - class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor final : public BaseProcessor3D + class Geometry2DExtractingProcessor final : public BaseProcessor3D { private: /// result holding vector (2D) diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx index da51d65faeac..ed8cf966347c 100644 --- a/include/drawinglayer/processor3d/shadow3dextractor.hxx +++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx @@ -44,7 +44,7 @@ namespace drawinglayer some data to do so since we do not only offer flat projected 2D shadow, but also projections dependent on the light source */ - class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor final : public BaseProcessor3D + class Shadow3DExtractingProcessor final : public BaseProcessor3D { private: /// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence) diff --git a/include/drawinglayer/texture/texture.hxx b/include/drawinglayer/texture/texture.hxx index b194a73dd4d7..a8656f962454 100644 --- a/include/drawinglayer/texture/texture.hxx +++ b/include/drawinglayer/texture/texture.hxx @@ -33,7 +33,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvx + class GeoTexSvx { public: GeoTexSvx(); @@ -70,7 +70,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradient : public GeoTexSvx + class GeoTexSvxGradient : public GeoTexSvx { protected: basegfx::ODFGradientInfo maGradientInfo; @@ -103,7 +103,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientLinear final : public GeoTexSvxGradient + class GeoTexSvxGradientLinear final : public GeoTexSvxGradient { double mfUnitMinX; double mfUnitWidth; @@ -133,7 +133,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientAxial final : public GeoTexSvxGradient + class GeoTexSvxGradientAxial final : public GeoTexSvxGradient { double mfUnitMinX; double mfUnitWidth; @@ -162,7 +162,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRadial final : public GeoTexSvxGradient + class GeoTexSvxGradientRadial final : public GeoTexSvxGradient { public: GeoTexSvxGradientRadial( @@ -188,7 +188,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientElliptical final : public GeoTexSvxGradient + class GeoTexSvxGradientElliptical final : public GeoTexSvxGradient { public: GeoTexSvxGradientElliptical( @@ -215,7 +215,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientSquare final : public GeoTexSvxGradient + class GeoTexSvxGradientSquare final : public GeoTexSvxGradient { public: GeoTexSvxGradientSquare( @@ -242,7 +242,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRect final : public GeoTexSvxGradient + class GeoTexSvxGradientRect final : public GeoTexSvxGradient { public: GeoTexSvxGradientRect( @@ -269,7 +269,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxHatch final : public GeoTexSvx + class GeoTexSvxHatch final : public GeoTexSvx { basegfx::B2DRange maOutputRange; basegfx::B2DHomMatrix maTextureTransform; @@ -312,7 +312,7 @@ namespace drawinglayer // given percentage value (offsetX has to be 0.0 <= offsetX <= 1.0). // Accordingly to offsetY. If both are given, offsetX is preferred // and offsetY is ignored. - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxTiled final : public GeoTexSvx + class GeoTexSvxTiled final : public GeoTexSvx { basegfx::B2DRange maRange; double mfOffsetX; diff --git a/include/drawinglayer/texture/texture3d.hxx b/include/drawinglayer/texture/texture3d.hxx index 628edb1ec670..43e0c1cd67de 100644 --- a/include/drawinglayer/texture/texture3d.hxx +++ b/include/drawinglayer/texture/texture3d.hxx @@ -33,7 +33,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMono final : public GeoTexSvx + class GeoTexSvxMono final : public GeoTexSvx { basegfx::BColor maSingleColor; double mfOpacity; @@ -55,7 +55,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapEx : public GeoTexSvx + class GeoTexSvxBitmapEx : public GeoTexSvx { protected: BitmapEx maBitmapEx; @@ -91,7 +91,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx + class GeoTexSvxBitmapExTiled final : public GeoTexSvxBitmapEx { double mfOffsetX; double mfOffsetY; @@ -119,7 +119,7 @@ namespace drawinglayer { namespace texture { - class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMultiHatch final : public GeoTexSvx + class GeoTexSvxMultiHatch final : public GeoTexSvx { basegfx::BColor maColor; double mfLogicPixelSize; diff --git a/include/editeng/misspellrange.hxx b/include/editeng/misspellrange.hxx index 27791e43bd7e..5b8b4d03f742 100644 --- a/include/editeng/misspellrange.hxx +++ b/include/editeng/misspellrange.hxx @@ -16,7 +16,7 @@ namespace editeng { -struct EDITENG_DLLPUBLIC MisspellRange +struct MisspellRange { size_t mnStart; size_t mnEnd; @@ -24,7 +24,7 @@ struct EDITENG_DLLPUBLIC MisspellRange MisspellRange(size_t nStart, size_t nEnd); }; -struct EDITENG_DLLPUBLIC MisspellRanges +struct MisspellRanges { sal_Int32 mnParagraph; std::vector<MisspellRange> maRanges; diff --git a/include/editeng/section.hxx b/include/editeng/section.hxx index 082882276ae0..819c210f18d4 100644 --- a/include/editeng/section.hxx +++ b/include/editeng/section.hxx @@ -18,7 +18,7 @@ class SfxPoolItem; namespace editeng { -struct EDITENG_DLLPUBLIC Section +struct Section { sal_Int32 mnParagraph; sal_Int32 mnStart; diff --git a/include/i18nutil/oneToOneMapping.hxx b/include/i18nutil/oneToOneMapping.hxx index b479005efe93..c483b8388ada 100644 --- a/include/i18nutil/oneToOneMapping.hxx +++ b/include/i18nutil/oneToOneMapping.hxx @@ -58,7 +58,7 @@ protected: size_t mnSize; }; -class I18NUTIL_DLLPUBLIC oneToOneMappingWithFlag final : public oneToOneMapping +class oneToOneMappingWithFlag final : public oneToOneMapping { private: oneToOneMappingWithFlag(const oneToOneMappingWithFlag&) = delete; |