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authorPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 17:50:25 +0200
committerPhilipp Riemer <ruderphilipp@gmail.com>2013-08-31 22:41:10 +0200
commitbf42b6f9f51b4bc66e267ae24c87ac79122825cc (patch)
tree449f642fc53e3d654ae36a39877efc41a8b74fcc /include/drawinglayer
parent3f84d81412f123bda0dde57c4e52abe9f49f58af (diff)
fdo#62475 - remove visual noise
This is a follow up commit to - 22d1beb78a475e4846af945afde1c4d6c263b5d6 - 1c7af455ab9345304a7ac48ce2e0310de2ac8a75 Change-Id: I102685391125f3b4f7bdf838f8bd17a2283d558d
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx14
1 files changed, 3 insertions, 11 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
index 9ed04b46fe6b..89b23f130f79 100644
--- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -25,9 +25,6 @@
#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
#include <vcl/bitmapex.hxx>
-//////////////////////////////////////////////////////////////////////////////
-// predefines
-
namespace basegfx {
class BZPixelRaster;
}
@@ -46,8 +43,6 @@ namespace drawinglayer {
class ZBufferRasterConverter3D;
class RasterPrimitive3D;
-//////////////////////////////////////////////////////////////////////////////
-
namespace drawinglayer
{
namespace processor3d
@@ -80,7 +75,6 @@ namespace drawinglayer
*/
std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
- //////////////////////////////////////////////////////////////////////////////
// rasterconversions for filled and non-filled polygons
virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const;
@@ -103,11 +97,9 @@ namespace drawinglayer
/// get the result as bitmapEx
BitmapEx getBitmapEx() const;
};
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
+ }
+}
-#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
+#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */