diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-03-26 16:37:00 +0100 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2014-03-26 16:39:26 +0100 |
commit | 70cc2b191b95fbc210bc1f0f6a7159f341894f0f (patch) | |
tree | a70f4957c454b443520cbf91250c41d9eea80017 /include/drawinglayer/processor3d | |
parent | 8757bea2e88c6e349e1fe98d8e9695d7b9c6179e (diff) |
First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
Diffstat (limited to 'include/drawinglayer/processor3d')
5 files changed, 6 insertions, 6 deletions
diff --git a/include/drawinglayer/processor3d/cutfindprocessor3d.hxx b/include/drawinglayer/processor3d/cutfindprocessor3d.hxx index c8073b3bb5ed..1d6b76abc9cd 100644 --- a/include/drawinglayer/processor3d/cutfindprocessor3d.hxx +++ b/include/drawinglayer/processor3d/cutfindprocessor3d.hxx @@ -62,7 +62,7 @@ namespace drawinglayer /* as tooling, the process() implementation takes over API handling and calls this virtual render method when the primitive implementation is BasePrimitive3D-based. */ - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) SAL_OVERRIDE; public: CutFindProcessor(const geometry::ViewInformation3D& rViewInformation, diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx index 2d52334606c4..8b9773d26863 100644 --- a/include/drawinglayer/processor3d/defaultprocessor3d.hxx +++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx @@ -123,7 +123,7 @@ namespace drawinglayer virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0; // the processing method for a single, known primitive - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive); + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) SAL_OVERRIDE; public: DefaultProcessor3D( diff --git a/include/drawinglayer/processor3d/geometry2dextractor.hxx b/include/drawinglayer/processor3d/geometry2dextractor.hxx index 2a4218dc7c1f..194f38c9422a 100644 --- a/include/drawinglayer/processor3d/geometry2dextractor.hxx +++ b/include/drawinglayer/processor3d/geometry2dextractor.hxx @@ -55,7 +55,7 @@ namespace drawinglayer /* as tooling, the process() implementation takes over API handling and calls this virtual render method when the primitive implementation is BasePrimitive3D-based. */ - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) SAL_OVERRIDE; public: Geometry2DExtractingProcessor( diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx index 945129f1a7e8..12710b3f327a 100644 --- a/include/drawinglayer/processor3d/shadow3dextractor.hxx +++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx @@ -85,7 +85,7 @@ namespace drawinglayer /* as tooling, the process() implementation takes over API handling and calls this virtual render method when the primitive implementation is BasePrimitive3D-based. */ - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) SAL_OVERRIDE; public: Shadow3DExtractingProcessor( diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index c42d18475022..5f6403081b73 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -76,8 +76,8 @@ namespace drawinglayer // rasterconversions for filled and non-filled polygons - virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const; - virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const; + virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const SAL_OVERRIDE; + virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const SAL_OVERRIDE; public: ZBufferProcessor3D( |