diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2014-01-10 17:52:34 +0100 |
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committer | Stephan Bergmann <sbergman@redhat.com> | 2014-01-10 17:52:55 +0100 |
commit | 70863f08d83dec5c9ee51d06b64bbca59e9daaef (patch) | |
tree | ee298b1dbec44ceb7231e7afeaa897b9c85d7fd9 /include/drawinglayer/processor3d | |
parent | 10840ad753b60886ea5175060cb0ec2a77e1579a (diff) |
Use bool
Change-Id: I2d06ae03650b318a1318d0e2b026352e22404fdd
Diffstat (limited to 'include/drawinglayer/processor3d')
-rw-r--r-- | include/drawinglayer/processor3d/defaultprocessor3d.hxx | 6 | ||||
-rw-r--r-- | include/drawinglayer/processor3d/shadow3dextractor.hxx | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx index f2277670796d..63a1227fe1a3 100644 --- a/include/drawinglayer/processor3d/defaultprocessor3d.hxx +++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx @@ -100,9 +100,9 @@ namespace drawinglayer sal_uInt32 mnTransparenceCounter; /// bitfield - unsigned mbModulate : 1; - unsigned mbFilter : 1; - unsigned mbSimpleTextureActive : 1; + bool mbModulate : 1; + bool mbFilter : 1; + bool mbSimpleTextureActive : 1; ////////////////////////////////////////////////////////////////////////////// // rendering support diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx index 183d61271c83..90b7e863474f 100644 --- a/include/drawinglayer/processor3d/shadow3dextractor.hxx +++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx @@ -70,13 +70,13 @@ namespace drawinglayer /// bitfield /// flag if shadow plane projection preparation leaded to valid results - unsigned mbShadowProjectionIsValid : 1; + bool mbShadowProjectionIsValid : 1; /// flag if conversion is switched on - unsigned mbConvert : 1; + bool mbConvert : 1; /// flag if conversion shall use projection - unsigned mbUseProjection : 1; + bool mbUseProjection : 1; /// local helpers basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource); |