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authorMarco Cecchetti <marco.cecchetti@collabora.com>2016-01-15 11:28:28 +0100
committerMarco Cecchetti <marco.cecchetti@collabora.com>2016-01-15 14:21:35 +0100
commit951d055e8e85c6867288c35f044bfb81f380414c (patch)
treeb13a3126eb1e50f6af58bc5587679f42fbdd73d3 /filter
parent1dbb050657a7390e3d85aba88242253258e5966b (diff)
svg export: fall back to crossfade for not supported transitions
If we do not support the requested transition type we fall back to crossfade transition. If we do not provide an alternative transition and we set the state of the animation node to 'invalid' the animation engine stops itself. Change-Id: Ie476dd579248e9d776e27797dca2ea867f3e5e54
Diffstat (limited to 'filter')
-rw-r--r--filter/source/svg/presentation_engine.js15
1 files changed, 13 insertions, 2 deletions
diff --git a/filter/source/svg/presentation_engine.js b/filter/source/svg/presentation_engine.js
index 09bf1960b95a..d2afe9c5794e 100644
--- a/filter/source/svg/presentation_engine.js
+++ b/filter/source/svg/presentation_engine.js
@@ -7024,6 +7024,7 @@ AnimationTransitionFilterNode.prototype.createActivity = function()
AnimationTransitionFilterNode.prototype.parseElement = function()
{
var bRet = AnimationTransitionFilterNode.superclass.parseElement.call( this );
+ var bIsValidTransition = true;
var aAnimElem = this.aElement;
@@ -7036,7 +7037,7 @@ AnimationTransitionFilterNode.prototype.parseElement = function()
}
else
{
- this.eCurrentState = INVALID_NODE;
+ bIsValidTransition = false;
log( 'AnimationTransitionFilterNode.parseElement: transition type not valid: ' + sTypeAttr );
}
@@ -7051,10 +7052,20 @@ AnimationTransitionFilterNode.prototype.parseElement = function()
}
else
{
- this.eCurrentState = INVALID_NODE;
+ bIsValidTransition = false;
log( 'AnimationTransitionFilterNode.parseElement: transition subtype not valid: ' + sSubTypeAttr );
}
+ // if we do not support the requested transition type we fall back to crossfade transition;
+ // note: if we do not provide an alternative transition and we set the state of the animation node to 'invalid'
+ // the animation engine stops itself;
+ if( !bIsValidTransition )
+ {
+ this.eTransitionType = FADE_TRANSITION;
+ this.eTransitionSubType = CROSSFADE_TRANS_SUBTYPE;
+ log( 'AnimationTransitionFilterNode.parseElement: in place of the invalid transition a crossfade transition is used' );
+ }
+
// direction attribute
this.bReverseDirection = false;
var sDirectionAttr = aAnimElem.getAttributeNS( NSS['smil'], 'direction' );