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authorAlbert Thuswaldner <thuswa@gmail.com>2011-02-16 16:34:02 -0500
committerKohei Yoshida <kyoshida@novell.com>2011-02-16 17:18:05 -0500
commit65d891652fd5de4b93d9cd3dadd866b099af423b (patch)
tree41f71e98926e2013e959d385bf29e31a414a3132 /editeng/inc/editeng/numitem.hxx
parentebf0ce614b01de1249cfa3f0082c33c70433045f (diff)
Translation of german comments.
Diffstat (limited to 'editeng/inc/editeng/numitem.hxx')
-rw-r--r--editeng/inc/editeng/numitem.hxx62
1 files changed, 31 insertions, 31 deletions
diff --git a/editeng/inc/editeng/numitem.hxx b/editeng/inc/editeng/numitem.hxx
index e94fe8fda653..c39f7ee4a2d6 100644
--- a/editeng/inc/editeng/numitem.hxx
+++ b/editeng/inc/editeng/numitem.hxx
@@ -57,17 +57,17 @@ namespace com{namespace sun{ namespace star{
// -----------------------------------------------------------------------
//Feature-Flags (only USHORT!)
-#define NUM_CONTINUOUS 0x0001 // fortlaufende Numerierung moeglich?
-#define NUM_CHAR_TEXT_DISTANCE 0x0002 // Abstand Symbol<->Text?
-#define NUM_CHAR_STYLE 0x0004 // Zeichenvorlagen?
-#define NUM_BULLET_REL_SIZE 0x0008 // rel. Bulletgroesse?
+#define NUM_CONTINUOUS 0x0001 // consecutive numbers possible?
+#define NUM_CHAR_TEXT_DISTANCE 0x0002 // Distance Symbol<->Text?
+#define NUM_CHAR_STYLE 0x0004 // Character styles?
+#define NUM_BULLET_REL_SIZE 0x0008 // relative bullet size?
#define NUM_BULLET_COLOR 0x0010 // Bullet color
-#define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment soll unter den Optionen angezeigt werden
-#define NUM_NO_NUMBERS 0x0080 // Numberierungen sind nicht erlaubt
+#define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment to be shown in the options
+#define NUM_NO_NUMBERS 0x0080 // Numbering are not allowed
#define NUM_ENABLE_LINKED_BMP 0x0100 // linked bitmaps are available
#define NUM_ENABLE_EMBEDDED_BMP 0x0200 // embedded bitmaps are available
-#define SVX_NO_NUM 200 // Markierung fuer keine Numerierung
+#define SVX_NO_NUM 200 // Marker for no numbering
#define SVX_NO_NUMLEVEL 0x20
#define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only
@@ -77,7 +77,7 @@ class EDITENG_DLLPUBLIC SvxNumberType
static com::sun::star::uno::Reference<com::sun::star::text::XNumberingFormatter> xFormatter;
sal_Int16 nNumType;
- sal_Bool bShowSymbol; // Symbol auch anzeigen?
+ sal_Bool bShowSymbol; // Also show Symbol ?
public:
SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC);
@@ -122,12 +122,12 @@ private:
SvxAdjust eNumAdjust;
- BYTE nInclUpperLevels; //Nummern aus der vorigen Ebenen uebernehmen
- USHORT nStart; //Start der Zaehlung
+ BYTE nInclUpperLevels; // Take over numbers from the previous level.
+ USHORT nStart; // Start of counting
- sal_Unicode cBullet; //Symbol
- USHORT nBulletRelSize; //proz. Groesse des Bullets
- Color nBulletColor; //Bullet color
+ sal_Unicode cBullet; // Symbol
+ USHORT nBulletRelSize; // percentage size of bullets
+ Color nBulletColor; // Bullet color
// mode indicating, if the position and spacing of the list label is
// determined by the former attributes (nFirstLineOffset, nAbsLSpace,
@@ -140,10 +140,10 @@ private:
// LABEL_ALIGNMENT is active.
SvxNumPositionAndSpaceMode mePositionAndSpaceMode;
- short nFirstLineOffset; //Erstzeileneinzug
- short nAbsLSpace; //Abstand Rand<->Nummer
- short nLSpace; //relative Einrueckung zum Vorgaenger
- short nCharTextDistance; //Abstand Nummer<->Text
+ short nFirstLineOffset; // First line indent
+ short nAbsLSpace; // Distance Border<->Number
+ short nLSpace; // relative to the previous indentation
+ short nCharTextDistance; // Distance Number<->Text
// specifies what follows the list label before the text of the first line
// of the list item starts
@@ -155,13 +155,13 @@ private:
// specifies the indent before the text, e.g. in L2R-layout the left margin
long mnIndentAt;
- SvxBrushItem* pGraphicBrush; //
- sal_Int16 eVertOrient; // vert. Ausrichtung einer Bitmap
+ SvxBrushItem* pGraphicBrush;
+ sal_Int16 eVertOrient; // vertical alignment of a bitmap
- Size aGraphicSize; // immer! in 1/100 mm
- Font* pBulletFont; // Pointer auf den BulletFont
+ Size aGraphicSize; // Always! in 1/100 mm
+ Font* pBulletFont; // Pointer to the bullet font
- String sCharStyleName; // Zeichenvorlage
+ String sCharStyleName; // Character Style
BitmapEx* pScaledImageCache; // Image scaled to aGraphicSize, only cached for WINDOW/VDEV
@@ -248,13 +248,13 @@ enum SvxNumRuleType
class EDITENG_DLLPUBLIC SvxNumRule
{
- USHORT nLevelCount; // Anzahl der unterstuetzten Levels
- ULONG nFeatureFlags; // was wird unterstuetzt?
- SvxNumRuleType eNumberingType; // was fuer eine Numerierung
- BOOL bContinuousNumbering; // fortlaufende Numerierung
+ USHORT nLevelCount; // Number of supported levels
+ ULONG nFeatureFlags; // What is supported?
+ SvxNumRuleType eNumberingType; // Type of numbering
+ BOOL bContinuousNumbering; // sequential numbering
SvxNumberFormat* aFmts[SVX_MAX_NUM];
- BOOL aFmtsSet[SVX_MAX_NUM]; //Flags ueber Gueltigkeit der Ebenen
+ BOOL aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels
static sal_Int32 nRefCount;
com::sun::star::lang::Locale aLocale;
@@ -324,10 +324,10 @@ public:
class SvxNodeNum
{
- USHORT nLevelVal[ SVX_MAX_NUM ]; // Nummern aller Levels
- USHORT nSetValue; // vorgegebene Nummer
- BYTE nMyLevel; // akt. Level
- BOOL bStartNum; // Numerierung neu starten
+ USHORT nLevelVal[ SVX_MAX_NUM ]; // Numbers of all levels
+ USHORT nSetValue; // predetermined number
+ BYTE nMyLevel; // Current Level
+ BOOL bStartNum; // Restart numbering
public:
inline SvxNodeNum( BYTE nLevel = SVX_NO_NUM, USHORT nSetVal = USHRT_MAX );