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authorAndrea Gelmini <andrea.gelmini@gelma.net>2018-10-25 15:14:07 +0200
committerJulien Nabet <serval2412@yahoo.fr>2018-10-25 16:44:51 +0200
commitd3f009819132ba59d260a8a0a1ca4d0ceceb3976 (patch)
treec5f7a750285bb1cc8646c770aee7ecf8f5062c66 /drawinglayer
parentaf428a570e05a7d38476208152630853dc15f41f (diff)
Fix typos
Change-Id: I4eda42a11239567c557431017a1fa99cb37298c5 Reviewed-on: https://gerrit.libreoffice.org/62357 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index ad70cec45135..e5deac2936e5 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -886,16 +886,16 @@ namespace drawinglayer
// using fine stroking. Correct, but 'ghosty'.
// It has shown that there are quite some problems here:
- // - vcl OutDev renderer methods stuill use fallbacks to paint
+ // - vcl OutDev renderer methods still use fallbacks to paint
// multiple single lines between discrete sizes of < 3.5 what
- // looks bad and does not matzch
+ // looks bad and does not match
// - mix of filled Polygons and Lines is bad when AA switched off
// - Alignment of AA with non-AA may be bad in diverse different
// renderers
//
// Due to these reasons I change the strategy: Always draw AAed, but
// allow fallback to test/check and if needed. The normal case
- // where BorderLines will be system-depenently snapped to have at
+ // where BorderLines will be system-dependently snapped to have at
// least a single discrete width per partial line (there may be up to
// three) works well nowadays due to most renderers moving the AA stuff
// by 0.5 pixels (discrete units) to match well with the non-AAed parts.