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authorVladimir Glazunov <vg@openoffice.org>2009-11-24 13:08:55 +0100
committerVladimir Glazunov <vg@openoffice.org>2009-11-24 13:08:55 +0100
commitdd859bb9c743d62dbab7cd286672046bf757bbfa (patch)
tree28138eae4e9a8677a50d391ac84cdaa118b06816 /drawinglayer
parent256e8c3fb3226bf46ceddcc37bae00683967343b (diff)
parentab6ea039d3c5a5ba7055b7b7f19d8b7c0d2eb084 (diff)
CWS-TOOLING: integrate CWS ooo32gsl02_DEV300
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx7
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx20
-rw-r--r--drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx2
-rw-r--r--drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx2
-rw-r--r--drawinglayer/inc/drawinglayer/processor3d/cutfindprocessor3d.hxx86
-rw-r--r--drawinglayer/prj/d.lst2
-rw-r--r--drawinglayer/source/geometry/viewinformation2d.cxx40
-rw-r--r--drawinglayer/source/primitive2d/sceneprimitive2d.cxx148
-rw-r--r--drawinglayer/source/processor2d/contourextractor2d.cxx9
-rw-r--r--drawinglayer/source/processor2d/hittestprocessor2d.cxx158
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx6
-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx92
-rw-r--r--drawinglayer/source/processor3d/cutfindprocessor3d.cxx199
-rw-r--r--drawinglayer/source/processor3d/makefile.mk1
14 files changed, 700 insertions, 72 deletions
diff --git a/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx b/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
index 94a5623a2a77..0a87b268c8b1 100644
--- a/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
+++ b/drawinglayer/inc/drawinglayer/geometry/viewinformation2d.hxx
@@ -149,6 +149,13 @@ namespace drawinglayer
/// On-demand prepared Viewport in discrete units for convenience
const basegfx::B2DRange& getDiscreteViewport() const;
+ /** support reduced DisplayQuality, PropertyName is 'ReducedDisplayQuality'. This
+ is used e.g. to allow to lower display quality for OverlayPrimitives and
+ may lead to simpler decompositions in the local create2DDecomposition
+ implementations of the primitives
+ */
+ bool getReducedDisplayQuality() const;
+
/** Get the uno::Sequence< beans::PropertyValue > which contains all ViewInformation
Use this call if You need to extract all contained ViewInformation. The ones
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
index d7fbfd4deaee..8ffc9a332e5c 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -41,6 +41,7 @@
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <vcl/bitmapex.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -70,9 +71,13 @@ namespace drawinglayer
double mfOldDiscreteSizeY;
basegfx::B2DRange maOldUnitVisiblePart;
+ // the last created BitmapEx, e.g. for fast HitTest. This does not really need
+ // memory since BitmapEx is internally RefCounted
+ BitmapEx maOldRenderedBitmap;
+
// private helpers
bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
- void calculateDsicreteSizes(
+ void calculateDiscreteSizes(
const geometry::ViewInformation2D& rViewInformation,
basegfx::B2DRange& rDiscreteRange,
basegfx::B2DRange& rVisibleDiscreteRange,
@@ -87,7 +92,18 @@ namespace drawinglayer
// Geometry extractor. Shadow will be added as in createLocalDecomposition, but
// the 3D content is not converted to a bitmap visualisation but to projected 2D gemetry. This
// helper is useful e.g. for Contour extraction or HitTests.
- Primitive2DSequence getGeometry2D(const geometry::ViewInformation2D& rViewInformation) const;
+ Primitive2DSequence getGeometry2D() const;
+ Primitive2DSequence getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
+
+ // Fast HitTest which uses the last buffered BitmapEx from the last
+ // rendered area if available. The return value describes if the check
+ // could be done with the current information, so do NOT use o_rResult
+ // when it returns false. o_rResult will be changed on return true and
+ // then contains a definitive answer if content of this scene is hit or
+ // not. On return false, it is normally necessary to use the geometric
+ // HitTest (see CutFindProcessor usages). The given HitPoint
+ // has to be in logic coordinates in scene's ObjectCoordinateSystem.
+ bool tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult) const;
// constructor/destructor
ScenePrimitive2D(
diff --git a/drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx b/drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx
index 1eeaefd2dade..c0ab33052883 100644
--- a/drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx
+++ b/drawinglayer/inc/drawinglayer/processor2d/hittestprocessor2d.hxx
@@ -43,6 +43,7 @@
namespace basegfx { class B2DPolygon; }
namespace basegfx { class B2DPolyPolygon; }
+namespace drawinglayer { namespace primitive2d { class ScenePrimitive2D; }}
//////////////////////////////////////////////////////////////////////////////
@@ -80,6 +81,7 @@ namespace drawinglayer
bool checkFillHitWithTolerance(
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fDiscreteHitTolerance);
+ void check3DHit(const primitive2d::ScenePrimitive2D& rCandidate);
public:
HitTestProcessor2D(
diff --git a/drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx b/drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
index e29b413190ab..66ca140c2e56 100644
--- a/drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
+++ b/drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
@@ -51,6 +51,7 @@ namespace drawinglayer { namespace primitive2d {
class BitmapPrimitive2D;
class FillBitmapPrimitive2D;
class PolyPolygonGradientPrimitive2D;
+ class PolyPolygonBitmapPrimitive2D;
class PolyPolygonColorPrimitive2D;
class MetafilePrimitive2D;
class MaskPrimitive2D;
@@ -100,6 +101,7 @@ namespace drawinglayer
void RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate);
void RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate);
void RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate);
+ void RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate);
void RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate);
void RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rPolygonCandidate);
void RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate);
diff --git a/drawinglayer/inc/drawinglayer/processor3d/cutfindprocessor3d.hxx b/drawinglayer/inc/drawinglayer/processor3d/cutfindprocessor3d.hxx
new file mode 100644
index 000000000000..8a800d6d24b1
--- /dev/null
+++ b/drawinglayer/inc/drawinglayer/processor3d/cutfindprocessor3d.hxx
@@ -0,0 +1,86 @@
+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: zbufferprocessor3d.hxx,v $
+ *
+ * $Revision: 1.4 $
+ *
+ * last change: $Author: aw $ $Date: 2008-06-24 15:30:18 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+
+#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ class CutFindProcessor : public BaseProcessor3D
+ {
+ private:
+ // the start and stop point for the cut vector
+ basegfx::B3DPoint maFront;
+ basegfx::B3DPoint maBack;
+
+ // the found cut points
+ ::std::vector< basegfx::B3DPoint > maResult;
+
+ // #i102956# the transformation change from TransformPrimitive3D processings
+ // needs to be remembered to be able to transform found cuts to the
+ // basic coordinate system the processor starts with
+ basegfx::B3DHomMatrix maCombinedTransform;
+
+ // bitfield
+ bool mbAnyHit : 1;
+
+ // as tooling, the process() implementation takes over API handling and calls this
+ // virtual render method when the primitive implementation is BasePrimitive3D-based.
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
+
+ public:
+ CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit);
+
+ // data access
+ const ::std::vector< basegfx::B3DPoint >& getCutPoints() const { return maResult; }
+ bool getAnyHit() const { return mbAnyHit; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+
+// eof
diff --git a/drawinglayer/prj/d.lst b/drawinglayer/prj/d.lst
index 0068b32c24ae..1ba3c2e7b614 100644
--- a/drawinglayer/prj/d.lst
+++ b/drawinglayer/prj/d.lst
@@ -90,6 +90,8 @@ mkdir: %_DEST%\inc%_EXT%\drawinglayer\processor2d
mkdir: %_DEST%\inc%_EXT%\drawinglayer\processor3d
..\inc\drawinglayer\processor3d\baseprocessor3d.hxx %_DEST%\inc%_EXT%\drawinglayer\processor3d\baseprocessor3d.hxx
+..\inc\drawinglayer\processor3d\cutfindprocessor3d.hxx %_DEST%\inc%_EXT%\drawinglayer\processor3d\cutfindprocessor3d.hxx
+..\inc\drawinglayer\processor3d\defaultprocessor3d.hxx %_DEST%\inc%_EXT%\drawinglayer\processor3d\defaultprocessor3d.hxx
..\inc\drawinglayer\processor3d\zbufferprocessor3d.hxx %_DEST%\inc%_EXT%\drawinglayer\processor3d\zbufferprocessor3d.hxx
..\inc\drawinglayer\processor3d\tbufferprocessor3d.hxx %_DEST%\inc%_EXT%\drawinglayer\processor3d\tbufferprocessor3d.hxx
diff --git a/drawinglayer/source/geometry/viewinformation2d.cxx b/drawinglayer/source/geometry/viewinformation2d.cxx
index 372de9936935..706684c5f7d8 100644
--- a/drawinglayer/source/geometry/viewinformation2d.cxx
+++ b/drawinglayer/source/geometry/viewinformation2d.cxx
@@ -81,12 +81,18 @@ namespace drawinglayer
basegfx::B2DRange maDiscreteViewport;
// the DrawPage which is target of visualisation. This is needed e.g. for
- // the view-dependent decomposition of PageNumber TextFields
+ // the view-dependent decomposition of PageNumber TextFields.
+ // This parameter is buffered here, but mainly resides in mxExtendedInformation,
+ // so it will be interpreted, but held there. It will also not be added
+ // to mxExtendedInformation in impFillViewInformationFromContent (it's there already)
uno::Reference< drawing::XDrawPage > mxVisualizedPage;
// the point in time
double mfViewTime;
+ // bitfield
+ bool mbReducedDisplayQuality : 1;
+
// the complete PropertyValue representation (if already created)
uno::Sequence< beans::PropertyValue > mxViewInformation;
@@ -125,6 +131,12 @@ namespace drawinglayer
return s_sNameProperty;
}
+ const ::rtl::OUString& getNamePropertyReducedDisplayQuality()
+ {
+ static ::rtl::OUString s_sNameProperty(RTL_CONSTASCII_USTRINGPARAM("ReducedDisplayQuality"));
+ return s_sNameProperty;
+ }
+
void impInterpretPropertyValues(const uno::Sequence< beans::PropertyValue >& rViewParameters)
{
if(rViewParameters.hasElements())
@@ -139,7 +151,17 @@ namespace drawinglayer
{
const beans::PropertyValue& rProp = rViewParameters[a];
- if(rProp.Name == getNamePropertyObjectTransformation())
+ if(rProp.Name == getNamePropertyReducedDisplayQuality())
+ {
+ // extra information; add to filtered information
+ mxExtendedInformation[nExtendedInsert++] = rProp;
+
+ // for performance reasons, also cache content locally
+ sal_Bool bSalBool = sal_True;
+ rProp.Value >>= bSalBool;
+ mbReducedDisplayQuality = bSalBool;
+ }
+ else if(rProp.Name == getNamePropertyObjectTransformation())
{
com::sun::star::geometry::AffineMatrix2D aAffineMatrix2D;
rProp.Value >>= aAffineMatrix2D;
@@ -185,6 +207,7 @@ namespace drawinglayer
const bool bViewportUsed(!maViewport.isEmpty());
const bool bTimeUsed(0.0 < mfViewTime);
const bool bVisualizedPageUsed(mxVisualizedPage.is());
+ const bool bReducedDisplayQualityUsed(true == mbReducedDisplayQuality);
const bool bExtraInformation(mxExtendedInformation.hasElements());
sal_uInt32 nIndex(0);
const sal_uInt32 nCount(
@@ -193,6 +216,7 @@ namespace drawinglayer
(bViewportUsed ? 1 : 0) +
(bTimeUsed ? 1 : 0) +
(bVisualizedPageUsed ? 1 : 0) +
+ (bReducedDisplayQualityUsed ? 1 : 0) +
(bExtraInformation ? mxExtendedInformation.getLength() : 0));
mxViewInformation.realloc(nCount);
@@ -265,6 +289,7 @@ namespace drawinglayer
maDiscreteViewport(),
mxVisualizedPage(rxDrawPage),
mfViewTime(fViewTime),
+ mbReducedDisplayQuality(false),
mxViewInformation(),
mxExtendedInformation()
{
@@ -281,6 +306,7 @@ namespace drawinglayer
maDiscreteViewport(),
mxVisualizedPage(),
mfViewTime(),
+ mbReducedDisplayQuality(false),
mxViewInformation(rViewParameters),
mxExtendedInformation()
{
@@ -355,6 +381,11 @@ namespace drawinglayer
return mxVisualizedPage;
}
+ bool getReducedDisplayQuality() const
+ {
+ return mbReducedDisplayQuality;
+ }
+
const uno::Sequence< beans::PropertyValue >& getViewInformationSequence() const
{
if(!mxViewInformation.hasElements())
@@ -501,6 +532,11 @@ namespace drawinglayer
return mpViewInformation2D->getDiscreteViewport();
}
+ bool ViewInformation2D::getReducedDisplayQuality() const
+ {
+ return mpViewInformation2D->getReducedDisplayQuality();
+ }
+
const uno::Sequence< beans::PropertyValue >& ViewInformation2D::getViewInformationSequence() const
{
return mpViewInformation2D->getViewInformationSequence();
diff --git a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
index f52af2da6a6d..ad36a40ea996 100644
--- a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
@@ -100,7 +100,7 @@ namespace drawinglayer
return maShadowPrimitives.hasElements();
}
- void ScenePrimitive2D::calculateDsicreteSizes(
+ void ScenePrimitive2D::calculateDiscreteSizes(
const geometry::ViewInformation2D& rViewInformation,
basegfx::B2DRange& rDiscreteRange,
basegfx::B2DRange& rVisibleDiscreteRange,
@@ -110,23 +110,12 @@ namespace drawinglayer
rDiscreteRange = basegfx::B2DRange(0.0, 0.0, 1.0, 1.0);
rDiscreteRange.transform(rViewInformation.getObjectToViewTransformation() * getObjectTransformation());
- // force to discrete expanded bounds (it grows, so expanding works perfectly well)
- rDiscreteRange.expand(basegfx::B2DTuple(floor(rDiscreteRange.getMinX()), floor(rDiscreteRange.getMinY())));
- rDiscreteRange.expand(basegfx::B2DTuple(ceil(rDiscreteRange.getMaxX()), ceil(rDiscreteRange.getMaxY())));
-
// clip it against discrete Viewport (if set)
rVisibleDiscreteRange = rDiscreteRange;
if(!rViewInformation.getViewport().isEmpty())
{
rVisibleDiscreteRange.intersect(rViewInformation.getDiscreteViewport());
-
- if(!rVisibleDiscreteRange.isEmpty())
- {
- // force to discrete expanded bounds, too
- rVisibleDiscreteRange.expand(basegfx::B2DTuple(floor(rVisibleDiscreteRange.getMinX()), floor(rVisibleDiscreteRange.getMinY())));
- rVisibleDiscreteRange.expand(basegfx::B2DTuple(ceil(rVisibleDiscreteRange.getMaxX()), ceil(rVisibleDiscreteRange.getMaxY())));
- }
}
if(rVisibleDiscreteRange.isEmpty())
@@ -177,11 +166,11 @@ namespace drawinglayer
}
}
- // get the involved ranges (see helper method calculateDsicreteSizes for details)
+ // get the involved ranges (see helper method calculateDiscreteSizes for details)
basegfx::B2DRange aDiscreteRange;
basegfx::B2DRange aVisibleDiscreteRange;
basegfx::B2DRange aUnitVisibleRange;
- calculateDsicreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
+ calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
if(!aVisibleDiscreteRange.isEmpty())
{
@@ -200,6 +189,31 @@ namespace drawinglayer
fViewSizeY *= fReduceFactor;
}
+ if(rViewInformation.getReducedDisplayQuality())
+ {
+ // when reducing the visualisation is allowed (e.g. an OverlayObject
+ // only needed for dragging), reduce resolution extra
+ // to speed up dragging interactions
+ const double fArea(fViewSizeX * fViewSizeY);
+ double fReducedVisualisationFactor(1.0 / (sqrt(fArea) * (1.0 / 170.0)));
+
+ if(fReducedVisualisationFactor > 1.0)
+ {
+ fReducedVisualisationFactor = 1.0;
+ }
+ else if(fReducedVisualisationFactor < 0.20)
+ {
+ fReducedVisualisationFactor = 0.20;
+ }
+
+ if(fReducedVisualisationFactor != 1.0)
+ {
+ fReduceFactor *= fReducedVisualisationFactor;
+ fViewSizeX *= fReducedVisualisationFactor;
+ fViewSizeY *= fReducedVisualisationFactor;
+ }
+ }
+
// calculate logic render size in world coordinates for usage in renderer
basegfx::B2DVector aLogicRenderSize(
aDiscreteRange.getWidth() * fReduceFactor,
@@ -207,9 +221,8 @@ namespace drawinglayer
aLogicRenderSize *= rViewInformation.getInverseObjectToViewTransformation();
// determine the oversample value
- static bool bDoOversample(false);
static sal_uInt16 nDefaultOversampleValue(3);
- const sal_uInt16 nOversampleValue((bDoOversample || aDrawinglayerOpt.IsAntiAliasing()) ? nDefaultOversampleValue : 0);
+ const sal_uInt16 nOversampleValue(aDrawinglayerOpt.IsAntiAliasing() ? nDefaultOversampleValue : 0);
// use default 3D primitive processor to create BitmapEx for aUnitVisiblePart and process
processor3d::ZBufferProcessor3D aZBufferProcessor3D(
@@ -224,18 +237,16 @@ namespace drawinglayer
aZBufferProcessor3D.processNonTransparent(getChildren3D());
aZBufferProcessor3D.processTransparent(getChildren3D());
- const BitmapEx aNewBitmap(aZBufferProcessor3D.getBitmapEx());
- const Size aBitmapSizePixel(aNewBitmap.GetSizePixel());
+ const_cast< ScenePrimitive2D* >(this)->maOldRenderedBitmap = aZBufferProcessor3D.getBitmapEx();
+ const Size aBitmapSizePixel(maOldRenderedBitmap.GetSizePixel());
if(aBitmapSizePixel.getWidth() && aBitmapSizePixel.getHeight())
{
// create transform for the created bitmap in discrete coordinates first.
- // #i97772# Do not forget to apply evtl. render size reduction to scaling
basegfx::B2DHomMatrix aNew2DTransform;
- const double fSizeReductionFactor(1.0 / fReduceFactor);
- aNew2DTransform.set(0, 0, (double)(aBitmapSizePixel.getWidth() - 1) * fSizeReductionFactor);
- aNew2DTransform.set(1, 1, (double)(aBitmapSizePixel.getHeight() - 1) * fSizeReductionFactor);
+ aNew2DTransform.set(0, 0, aVisibleDiscreteRange.getWidth());
+ aNew2DTransform.set(1, 1, aVisibleDiscreteRange.getHeight());
aNew2DTransform.set(0, 2, aVisibleDiscreteRange.getMinX());
aNew2DTransform.set(1, 2, aVisibleDiscreteRange.getMinY());
@@ -243,7 +254,7 @@ namespace drawinglayer
aNew2DTransform *= rViewInformation.getInverseObjectToViewTransformation();
// create bitmap primitive and add
- const Primitive2DReference xRef(new BitmapPrimitive2D(aNewBitmap, aNew2DTransform));
+ const Primitive2DReference xRef(new BitmapPrimitive2D(maOldRenderedBitmap, aNew2DTransform));
appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, xRef);
// test: Allow to add an outline in the debugger when tests are needed
@@ -262,17 +273,10 @@ namespace drawinglayer
return aRetval;
}
- Primitive2DSequence ScenePrimitive2D::getGeometry2D(const geometry::ViewInformation2D& rViewInformation) const
+ Primitive2DSequence ScenePrimitive2D::getGeometry2D() const
{
Primitive2DSequence aRetval;
- // create 2D shadows from contained 3D primitives
- if(impGetShadow3D(rViewInformation))
- {
- // add extracted 2d shadows (before 3d scene creations itself)
- aRetval = maShadowPrimitives;
- }
-
// create 2D projected geometry from 3D geometry
if(getChildren3D().hasElements())
{
@@ -284,14 +288,68 @@ namespace drawinglayer
// process local primitives
aGeometryProcessor.process(getChildren3D());
- // fetch result and append
- Primitive2DSequence a2DExtractedPrimitives(aGeometryProcessor.getPrimitive2DSequence());
- appendPrimitive2DSequenceToPrimitive2DSequence(aRetval, a2DExtractedPrimitives);
+ // fetch result
+ aRetval = aGeometryProcessor.getPrimitive2DSequence();
}
return aRetval;
}
+ Primitive2DSequence ScenePrimitive2D::getShadow2D(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ Primitive2DSequence aRetval;
+
+ // create 2D shadows from contained 3D primitives
+ if(impGetShadow3D(rViewInformation))
+ {
+ // add extracted 2d shadows (before 3d scene creations itself)
+ aRetval = maShadowPrimitives;
+ }
+
+ return aRetval;
+ }
+
+ bool ScenePrimitive2D::tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult) const
+ {
+ if(!maOldRenderedBitmap.IsEmpty() && !maOldUnitVisiblePart.isEmpty())
+ {
+ basegfx::B2DHomMatrix aInverseSceneTransform(getObjectTransformation());
+ aInverseSceneTransform.invert();
+ const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rLogicHitPoint);
+
+ if(maOldUnitVisiblePart.isInside(aRelativePoint))
+ {
+ // calculate coordinates relative to visualized part
+ double fDivisorX(maOldUnitVisiblePart.getWidth());
+ double fDivisorY(maOldUnitVisiblePart.getHeight());
+
+ if(basegfx::fTools::equalZero(fDivisorX))
+ {
+ fDivisorX = 1.0;
+ }
+
+ if(basegfx::fTools::equalZero(fDivisorY))
+ {
+ fDivisorY = 1.0;
+ }
+
+ const double fRelativeX((aRelativePoint.getX() - maOldUnitVisiblePart.getMinX()) / fDivisorX);
+ const double fRelativeY((aRelativePoint.getY() - maOldUnitVisiblePart.getMinY()) / fDivisorY);
+
+ // combine with real BitmapSizePixel to get bitmap coordinates
+ const Size aBitmapSizePixel(maOldRenderedBitmap.GetSizePixel());
+ const sal_Int32 nX(basegfx::fround(fRelativeX * aBitmapSizePixel.Width()));
+ const sal_Int32 nY(basegfx::fround(fRelativeY * aBitmapSizePixel.Height()));
+
+ // try to get a statement about transparency in that pixel
+ o_rResult = (0xff != maOldRenderedBitmap.GetTransparency(nX, nY));
+ return true;
+ }
+ }
+
+ return false;
+ }
+
ScenePrimitive2D::ScenePrimitive2D(
const primitive3d::Primitive3DSequence& rxChildren3D,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
@@ -308,7 +366,8 @@ namespace drawinglayer
mbShadow3DChecked(false),
mfOldDiscreteSizeX(0.0),
mfOldDiscreteSizeY(0.0),
- maOldUnitVisiblePart()
+ maOldUnitVisiblePart(),
+ maOldRenderedBitmap()
{
}
@@ -359,7 +418,7 @@ namespace drawinglayer
{
::osl::MutexGuard aGuard( m_aMutex );
- // get the involved ranges (see helper method calculateDsicreteSizes for details)
+ // get the involved ranges (see helper method calculateDiscreteSizes for details)
basegfx::B2DRange aDiscreteRange;
basegfx::B2DRange aUnitVisibleRange;
bool bNeedNewDecomposition(false);
@@ -368,21 +427,22 @@ namespace drawinglayer
if(getLocalDecomposition().hasElements())
{
basegfx::B2DRange aVisibleDiscreteRange;
- calculateDsicreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
+ calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
bDiscreteSizesAreCalculated = true;
- // display has changed and cannot be reused when resolution did change
- if(!basegfx::fTools::equal(aDiscreteRange.getWidth(), mfOldDiscreteSizeX) ||
- !basegfx::fTools::equal(aDiscreteRange.getHeight(), mfOldDiscreteSizeY))
+ // needs to be painted when the new part is not part of the last
+ // decomposition
+ if(!maOldUnitVisiblePart.isInside(aUnitVisibleRange))
{
bNeedNewDecomposition = true;
}
+ // display has changed and cannot be reused when resolution got bigger. It
+ // can be reused when resolution got smaller, though.
if(!bNeedNewDecomposition)
{
- // needs to be painted when the new part is not part of the last
- // decomposition
- if(!maOldUnitVisiblePart.isInside(aUnitVisibleRange))
+ if(basegfx::fTools::more(aDiscreteRange.getWidth(), mfOldDiscreteSizeX) ||
+ basegfx::fTools::more(aDiscreteRange.getHeight(), mfOldDiscreteSizeY))
{
bNeedNewDecomposition = true;
}
@@ -400,7 +460,7 @@ namespace drawinglayer
if(!bDiscreteSizesAreCalculated)
{
basegfx::B2DRange aVisibleDiscreteRange;
- calculateDsicreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
+ calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
}
// remember last used NewDiscreteSize and NewUnitVisiblePart
diff --git a/drawinglayer/source/processor2d/contourextractor2d.cxx b/drawinglayer/source/processor2d/contourextractor2d.cxx
index b7931aed5c27..1f629cb25c9c 100644
--- a/drawinglayer/source/processor2d/contourextractor2d.cxx
+++ b/drawinglayer/source/processor2d/contourextractor2d.cxx
@@ -162,7 +162,8 @@ namespace drawinglayer
{
// 2D Scene primitive containing 3D stuff; extract 2D contour in world coordinates
const primitive2d::ScenePrimitive2D& rScenePrimitive2DCandidate(static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
- const primitive2d::Primitive2DSequence xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D(getViewInformation2D()));
+ const primitive2d::Primitive2DSequence xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D());
+ const primitive2d::Primitive2DSequence xExtracted2DSceneShadow(rScenePrimitive2DCandidate.getShadow2D(getViewInformation2D()));
// proccess content
if(xExtracted2DSceneGeometry.hasElements())
@@ -170,6 +171,12 @@ namespace drawinglayer
process(xExtracted2DSceneGeometry);
}
+ // proccess content
+ if(xExtracted2DSceneShadow.hasElements())
+ {
+ process(xExtracted2DSceneShadow);
+ }
+
break;
}
case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
diff --git a/drawinglayer/source/processor2d/hittestprocessor2d.cxx b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
index 8a2d732cbb2f..4ffef7515389 100644
--- a/drawinglayer/source/processor2d/hittestprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/hittestprocessor2d.cxx
@@ -48,6 +48,8 @@
#include <drawinglayer/primitive2d/sceneprimitive2d.hxx>
#include <drawinglayer/primitive2d/hittestprimitive2d.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -164,6 +166,121 @@ namespace drawinglayer
return bRetval;
}
+ void HitTestProcessor2D::check3DHit(const primitive2d::ScenePrimitive2D& rCandidate)
+ {
+ // calculate relative point in unified 2D scene
+ const basegfx::B2DPoint aLogicHitPosition(getViewInformation2D().getInverseObjectToViewTransformation() * getDiscreteHitPosition());
+
+ // use bitmap check in ScenePrimitive2D
+ bool bTryFastResult(false);
+
+ if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult))
+ {
+ mbHit = bTryFastResult;
+ }
+ else
+ {
+ basegfx::B2DHomMatrix aInverseSceneTransform(rCandidate.getObjectTransformation());
+ aInverseSceneTransform.invert();
+ const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition);
+
+ // check if test point is inside scene's unified area at all
+ if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0
+ && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0)
+ {
+ // get 3D view information
+ const geometry::ViewInformation3D& rObjectViewInformation3D = rCandidate.getViewInformation3D();
+
+ // create HitPoint Front and Back, transform to object coordinates
+ basegfx::B3DHomMatrix aViewToObject(rObjectViewInformation3D.getObjectToView());
+ aViewToObject.invert();
+ const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 0.0));
+ const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 1.0));
+
+ if(!aFront.equal(aBack))
+ {
+ const primitive3d::Primitive3DSequence& rPrimitives = rCandidate.getChildren3D();
+
+ if(rPrimitives.hasElements())
+ {
+ // make BoundVolume empty and overlapping test for speedup
+ const basegfx::B3DRange aObjectRange(
+ drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
+ rPrimitives, rObjectViewInformation3D));
+
+ if(!aObjectRange.isEmpty())
+ {
+ const basegfx::B3DRange aFrontBackRange(aFront, aBack);
+
+ if(aObjectRange.overlaps(aFrontBackRange))
+ {
+ // bound volumes hit, geometric cut tests needed
+ drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(
+ rObjectViewInformation3D,
+ aFront,
+ aBack,
+ true);
+ aCutFindProcessor.process(rPrimitives);
+
+ mbHit = (0 != aCutFindProcessor.getCutPoints().size());
+ }
+ }
+ }
+ }
+ }
+
+ // This is needed to check hit with 3D shadows, too. HitTest is without shadow
+ // to keep compatible with previous versions. Keeping here as reference
+ //
+ // if(!getHit())
+ // {
+ // // if scene has shadow, check hit with shadow, too
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneShadow(rCandidate.getShadow2D(getViewInformation2D()));
+ //
+ // if(xExtracted2DSceneShadow.hasElements())
+ // {
+ // // proccess extracted 2D content
+ // process(xExtracted2DSceneShadow);
+ // }
+ // }
+
+ if(!getHit())
+ {
+ // empty 3D scene; Check for border hit
+ basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0)));
+ aOutline.transform(rCandidate.getObjectTransformation());
+
+ mbHit = checkHairlineHitWithTolerance(aOutline, getDiscreteHitTolerance());
+ }
+
+ // This is what the previous version did. Keeping it here for reference
+ //
+ // // 2D Scene primitive containing 3D stuff; extract 2D contour in world coordinates
+ // // This may be refined later to an own 3D HitTest renderer which processes the 3D
+ // // geometry directly
+ // const primitive2d::ScenePrimitive2D& rScenePrimitive2DCandidate(static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D());
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneShadow(rScenePrimitive2DCandidate.getShadow2D(getViewInformation2D()));
+ //
+ // if(xExtracted2DSceneGeometry.hasElements() || xExtracted2DSceneShadow.hasElements())
+ // {
+ // // proccess extracted 2D content
+ // process(xExtracted2DSceneGeometry);
+ // process(xExtracted2DSceneShadow);
+ // }
+ // else
+ // {
+ // // empty 3D scene; Check for border hit
+ // const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
+ // if(!aRange.isEmpty())
+ // {
+ // const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ // mbHit = checkHairlineHitWithTolerance(aOutline, getDiscreteHitTolerance());
+ // }
+ // }
+ }
+ }
+
void HitTestProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
{
if(getHit())
@@ -334,25 +451,8 @@ namespace drawinglayer
{
if(!getHitTextOnly())
{
- // 2D Scene primitive containing 3D stuff; extract 2D contour in world coordinates
- // This may be refined later to an own 3D HitTest renderer which processes the 3D
- // geometry directly
- const primitive2d::ScenePrimitive2D& rScenePrimitive2DCandidate(static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
- const primitive2d::Primitive2DSequence xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D(getViewInformation2D()));
-
- if(xExtracted2DSceneGeometry.hasElements())
- {
- // proccess extracted 2D content
- process(xExtracted2DSceneGeometry);
- }
- else
- {
- // empty 3D scene; Check for border hit
- const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
- basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
-
- mbHit = checkHairlineHitWithTolerance(aOutline, getDiscreteHitTolerance());
- }
+ const primitive2d::ScenePrimitive2D& rSceneCandidate(static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
+ check3DHit(rSceneCandidate);
}
break;
@@ -365,14 +465,23 @@ namespace drawinglayer
// ignorable primitives
break;
}
+ case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D :
+ {
+ // Ignore shadows; we do not want to have shadows hittable.
+ // Remove this one to make shadows hittable on demand.
+ break;
+ }
case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
{
// for text use the BoundRect of the primitive itself
const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
- basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
- mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ if(!aRange.isEmpty())
+ {
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ }
break;
}
@@ -392,9 +501,12 @@ namespace drawinglayer
// - For Bitamps, the mask and/or alpha information may be used
// - For MetaFiles, the MetaFile content may be used
const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
- basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
- mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ if(!aRange.isEmpty())
+ {
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ }
}
break;
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 8e2f89bb82a6..ef351002a1ea 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -218,6 +218,12 @@ namespace drawinglayer
}
break;
}
+ case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
+ {
+ // direct draw of bitmap
+ RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
+ break;
+ }
case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
{
// direct draw of PolyPolygon with color
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index e5a88812dd10..ede5aee730cf 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -565,6 +565,98 @@ namespace drawinglayer
}
}
+ // direct draw of bitmap
+ void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
+ {
+ bool bDone(false);
+ const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
+
+ if(rPolyPolygon.count())
+ {
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
+ const Bitmap& rBitmap = rFillBitmapAttribute.getBitmap();
+
+ if(rBitmap.IsEmpty())
+ {
+ // empty bitmap, done
+ bDone = true;
+ }
+ else
+ {
+ // try to catch cases where the bitmap will be color-modified to a single
+ // color (e.g. shadow). This would NOT be optimizable with an alpha channel
+ // at the Bitmap which we do not have here. When this should change, this
+ // optimization has to be reworked accordingly.
+ const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
+
+ if(nBColorModifierStackCount)
+ {
+ const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
+
+ if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
+ {
+ // the bitmap fill is in unified color, so we can replace it with
+ // a single polygon fill. The form of the fill depends on tiling
+ if(rFillBitmapAttribute.getTiling())
+ {
+ // with tiling, fill the whole PolyPolygon with the modifier color
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
+
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+ }
+ else
+ {
+ // without tiling, only the area common to the bitmap tile and the
+ // PolyPolygon is filled. Create the bitmap tile area in object
+ // coordinates. For this, the object transformation needs to be created
+ // from the already scaled PolyPolygon. The tile area in object
+ // coordinates wil always be non-rotated, so it's not necessary to
+ // work with a polygon here
+ basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
+ rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
+ const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
+ basegfx::B2DHomMatrix aNewObjectTransform;
+
+ aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
+ aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
+ aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
+ aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
+ aTileRange.transform(aNewObjectTransform);
+
+ // now clip the object polyPolygon against the tile range
+ // to get the common area (OR)
+ basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
+
+ if(aTarget.count())
+ {
+ aTarget.transform(maCurrentTransformation);
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
+ mpOutputDevice->DrawPolyPolygon(aTarget);
+ }
+ }
+
+ bDone = true;
+ }
+ }
+ }
+ }
+ else
+ {
+ // empty polyPolygon, done
+ bDone = true;
+ }
+
+ if(!bDone)
+ {
+ // use default decomposition
+ process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ }
+
// direct draw of PolyPolygon with color
void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
{
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
new file mode 100644
index 000000000000..99f5801c60e3
--- /dev/null
+++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
@@ -0,0 +1,199 @@
+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: zbufferprocessor3d.cxx,v $
+ *
+ * $Revision: 1.5 $
+ *
+ * last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/hittestprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit)
+ : BaseProcessor3D(rViewInformation),
+ maFront(rFront),
+ maBack(rBack),
+ maResult(),
+ maCombinedTransform(),
+ mbAnyHit(bAnyHit)
+ {
+ }
+
+ void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ if(getAnyHit() && maResult.size())
+ {
+ // stop processing as soon as a hit was recognized
+ return;
+ }
+
+ // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
+ switch(rCandidate.getPrimitiveID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group.
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+
+ // remember old and transform front, back to object coordinates
+ const basegfx::B3DPoint aLastFront(maFront);
+ const basegfx::B3DPoint aLastBack(maBack);
+ basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
+ aInverseTrans.invert();
+ maFront *= aInverseTrans;
+ maBack *= aInverseTrans;
+
+ // remember current and create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // #i102956# remember needed back-transform for found cuts (combine from right side)
+ const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
+ maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
+
+ // let break down
+ process(rPrimitive.getChildren());
+
+ // restore transformations and front, back
+ maCombinedTransform = aLastCombinedTransform;
+ updateViewInformation(aLastViewInformation3D);
+ maFront = aLastFront;
+ maBack = aLastBack;
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
+ // means that also thick line expansion will not be hit-tested as
+ // PolyPolygonMaterialPrimitive3D
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // #i97321#
+ // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
+ // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
+ // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
+ // which define the hatched areas anyways; for HitTest this is more than adequate
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
+ process(rPrimitive.getChildren());
+ break;
+ }
+ case PRIMITIVE3D_ID_HITTESTPRIMITIVE3D :
+ {
+ // HitTestPrimitive3D, force usage due to we are doing a hit test and this
+ // primitive only gets generated on 3d objects without fill, exactly for this
+ // purpose
+ const primitive3d::HitTestPrimitive3D& rPrimitive = static_cast< const primitive3d::HitTestPrimitive3D& >(rCandidate);
+ process(rPrimitive.getChildren());
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+
+ if(!maFront.equal(maBack))
+ {
+ const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
+ const sal_uInt32 nPolyCount(rPolyPolygon.count());
+
+ if(nPolyCount)
+ {
+ const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0));
+ const sal_uInt32 nPointCount(aPolygon.count());
+
+ if(nPointCount > 2)
+ {
+ const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
+
+ if(!aPlaneNormal.equalZero())
+ {
+ const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
+ double fCut(0.0);
+
+ if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
+ {
+ const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
+
+ if(basegfx::tools::isInside(rPolyPolygon, aCutPoint, false))
+ {
+ // #i102956# add result. Do not forget to do this in the coordinate
+ // system the processor get started with, so use the collected
+ // combined transformation from processed TransformPrimitive3D's
+ maResult.push_back(maCombinedTransform * aCutPoint);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
diff --git a/drawinglayer/source/processor3d/makefile.mk b/drawinglayer/source/processor3d/makefile.mk
index 8ca0097c435a..2ae2ae52f2f2 100644
--- a/drawinglayer/source/processor3d/makefile.mk
+++ b/drawinglayer/source/processor3d/makefile.mk
@@ -46,6 +46,7 @@ ENABLE_EXCEPTIONS=TRUE
SLOFILES= \
$(SLO)$/baseprocessor3d.obj \
+ $(SLO)$/cutfindprocessor3d.obj \
$(SLO)$/defaultprocessor3d.obj \
$(SLO)$/shadow3dextractor.obj \
$(SLO)$/geometry2dextractor.obj \