summaryrefslogtreecommitdiff
path: root/drawinglayer
diff options
context:
space:
mode:
authorNoel Grandin <noel@peralex.com>2014-09-27 14:52:40 +0200
committerNoel Grandin <noel@peralex.com>2014-09-30 09:58:23 +0200
commit8dbde0845a3989528614addb9bd0333f60c522a5 (patch)
treec1f13bfc8e2841427eb6a07e2147445b309b1e9a /drawinglayer
parentb69478acff4f5b7a9d334a765a1a528d44d7b3a4 (diff)
fdo#82577: Handle Region
Put the VCL Region class in the vcl namespace. Avoids clash with the X11 Region typedef. Change-Id: I6e008111df7cf37121fbc3eaabd44a8306338291
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/primitive2d/metafileprimitive2d.cxx18
-rw-r--r--drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx4
2 files changed, 11 insertions, 11 deletions
diff --git a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
index 5cad9d63da67..8d7032505268 100644
--- a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
@@ -361,20 +361,20 @@ namespace
namespace
{
- /** helper to convert a Region to a B2DPolyPolygon
+ /** helper to convert a vcl::Region to a B2DPolyPolygon
when it does not yet contain one. In the future
this may be expanded to merge the polygons created
from rectangles or use a special algo to directly turn
the spans of regions to a single, already merged
PolyPolygon.
*/
- basegfx::B2DPolyPolygon getB2DPolyPolygonFromRegion(const Region& rRegion)
+ basegfx::B2DPolyPolygon getB2DPolyPolygonFromRegion(const vcl::Region& rRegion)
{
basegfx::B2DPolyPolygon aRetval;
if(!rRegion.IsEmpty())
{
- Region aRegion(rRegion);
+ vcl::Region aRegion(rRegion);
aRetval = aRegion.GetAsB2DPolyPolygon();
}
@@ -940,9 +940,9 @@ namespace
}
/** helper to take needed action on ClipRegion change. This method needs to be called
- on any Region change, e.g. at the obvious actions doing this, but also at pop-calls
- which change the Region of the current context. It takes care of creating the
- current embeddec context, set the new Region at the context and eventually prepare
+ on any vcl::Region change, e.g. at the obvious actions doing this, but also at pop-calls
+ which change the vcl::Region of the current context. It takes care of creating the
+ current embeddec context, set the new vcl::Region at the context and eventually prepare
a new target for embracing new geometry to the current region
*/
void HandleNewClipRegion(
@@ -1608,9 +1608,9 @@ namespace
It tries to handle clipping no longer as Regions and spans of Rectangles, but as PolyPolygon
ClipRegions with (where possible) high precision by using the best possible data quality
- from the Region. The Region is unavoidable as data container, but nowadays allows the transport
+ from the Region. The vcl::Region is unavoidable as data container, but nowadays allows the transport
of Polygon-based clip regions. Where this is not used, a Polygon is constructed from the
- Region ranges. All primitive clipping uses the MaskPrimitive2D with Polygon-based clipping.
+ vcl::Region ranges. All primitive clipping uses the MaskPrimitive2D with Polygon-based clipping.
I have marked the single MetaActions with:
@@ -2505,7 +2505,7 @@ namespace
{
/** CHECKED, WORKS WELL */
const MetaISectRegionClipRegionAction* pA = (const MetaISectRegionClipRegionAction*)pAction;
- const Region& rNewRegion = pA->GetRegion();
+ const vcl::Region& rNewRegion = pA->GetRegion();
if(rNewRegion.IsEmpty())
{
diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
index bc72beae0fbd..5e368fba4bf5 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
@@ -1782,10 +1782,10 @@ namespace drawinglayer
if(maClipPolyPolygon.count())
{
// set VCL clip region; subdivide before conversion to tools polygon. Subdivision necessary (!)
- // Removed subdivision and fixed in Region::ImplPolyPolyRegionToBandRegionFunc() in VCL where
+ // Removed subdivision and fixed in vcl::Region::ImplPolyPolyRegionToBandRegionFunc() in VCL where
// the ClipRegion is built from the Polygon. A AdaptiveSubdivide on the source polygon was missing there
mpOutputDevice->Push(PUSH_CLIPREGION);
- mpOutputDevice->SetClipRegion(Region(maClipPolyPolygon));
+ mpOutputDevice->SetClipRegion(vcl::Region(maClipPolyPolygon));
// recursively paint content
// #i121267# Only need to process sub-content when clip polygon is *not* empty.