diff options
author | thb <thb@openoffice.org> | 2010-01-18 01:10:42 +0100 |
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committer | thb <thb@openoffice.org> | 2010-01-18 01:10:42 +0100 |
commit | eb858abc185255dfc2f676918ba6b586b50a9083 (patch) | |
tree | c704294bedcf247817885ed31a2503fb5d368ec9 /drawinglayer/source/processor3d | |
parent | 1ef21281ad92b00f76aacdc8795913d64626b813 (diff) | |
parent | b0c799c7fbaa93f707bf18a87eb9aef5d86be52c (diff) |
thbfixes10: merge with DEV300 m69
Diffstat (limited to 'drawinglayer/source/processor3d')
6 files changed, 211 insertions, 11 deletions
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx new file mode 100644 index 000000000000..42e2e1565803 --- /dev/null +++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx @@ -0,0 +1,199 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: zbufferprocessor3d.cxx,v $ + * + * $Revision: 1.5 $ + * + * last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/processor3d/cutfindprocessor3d.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/primitive3d/transformprimitive3d.hxx> +#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx> +#include <drawinglayer/primitive3d/hittestprimitive3d.hxx> +#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/polygon/b3dpolygontools.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor3d + { + CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation, + const basegfx::B3DPoint& rFront, + const basegfx::B3DPoint& rBack, + bool bAnyHit) + : BaseProcessor3D(rViewInformation), + maFront(rFront), + maBack(rBack), + maResult(), + maCombinedTransform(), + mbAnyHit(bAnyHit) + { + } + + void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) + { + if(getAnyHit() && maResult.size()) + { + // stop processing as soon as a hit was recognized + return; + } + + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) + { + case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : + { + // transform group. + const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); + + // remember old and transform front, back to object coordinates + const basegfx::B3DPoint aLastFront(maFront); + const basegfx::B3DPoint aLastBack(maBack); + basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation()); + aInverseTrans.invert(); + maFront *= aInverseTrans; + maBack *= aInverseTrans; + + // remember current and create new transformation; add new object transform from right side + const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); + const geometry::ViewInformation3D aNewViewInformation3D( + aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), + aLastViewInformation3D.getOrientation(), + aLastViewInformation3D.getProjection(), + aLastViewInformation3D.getDeviceToView(), + aLastViewInformation3D.getViewTime(), + aLastViewInformation3D.getExtendedInformationSequence()); + updateViewInformation(aNewViewInformation3D); + + // #i102956# remember needed back-transform for found cuts (combine from right side) + const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform); + maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation(); + + // let break down + process(rPrimitive.getChildren()); + + // restore transformations and front, back + maCombinedTransform = aLastCombinedTransform; + updateViewInformation(aLastViewInformation3D); + maFront = aLastFront; + maBack = aLastBack; + break; + } + case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : + { + // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This + // means that also thick line expansion will not be hit-tested as + // PolyPolygonMaterialPrimitive3D + break; + } + case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : + { + // #i97321# + // For HatchTexturePrimitive3D, do not use the decomposition since it will produce + // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for + // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D + // which define the hatched areas anyways; for HitTest this is more than adequate + const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate); + process(rPrimitive.getChildren()); + break; + } + case PRIMITIVE3D_ID_HITTESTPRIMITIVE3D : + { + // HitTestPrimitive3D, force usage due to we are doing a hit test and this + // primitive only gets generated on 3d objects without fill, exactly for this + // purpose + const primitive3d::HitTestPrimitive3D& rPrimitive = static_cast< const primitive3d::HitTestPrimitive3D& >(rCandidate); + process(rPrimitive.getChildren()); + break; + } + case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : + { + // PolyPolygonMaterialPrimitive3D + const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); + + if(!maFront.equal(maBack)) + { + const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon(); + const sal_uInt32 nPolyCount(rPolyPolygon.count()); + + if(nPolyCount) + { + const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0)); + const sal_uInt32 nPointCount(aPolygon.count()); + + if(nPointCount > 2) + { + const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal()); + + if(!aPlaneNormal.equalZero()) + { + const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0)); + double fCut(0.0); + + if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut)) + { + const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut)); + + if(basegfx::tools::isInside(rPolyPolygon, aCutPoint, false)) + { + // #i102956# add result. Do not forget to do this in the coordinate + // system the processor get started with, so use the collected + // combined transformation from processed TransformPrimitive3D's + maResult.push_back(maCombinedTransform * aCutPoint); + } + } + } + } + } + } + + break; + } + default : + { + // process recursively + process(rCandidate.get3DDecomposition(getViewInformation3D())); + break; + } + } + } + } // end of namespace processor3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx index 9d42cf68fe60..49ae4c9023a3 100644 --- a/drawinglayer/source/processor3d/defaultprocessor3d.cxx +++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx @@ -234,19 +234,19 @@ namespace drawinglayer texture::GeoTexSvx* pOldTex = mpGeoTexSvx; // create texture - const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getBitmap(); + const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute(); if(rFillBitmapAttribute.getTiling()) { mpGeoTexSvx = new texture::GeoTexSvxBitmapTiled( - rFillBitmapAttribute.getBitmap(), + rFillBitmapAttribute.getBitmapEx().GetBitmap(), rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(), rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()); } else { mpGeoTexSvx = new texture::GeoTexSvxBitmap( - rFillBitmapAttribute.getBitmap(), + rFillBitmapAttribute.getBitmapEx().GetBitmap(), rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(), rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()); } @@ -468,8 +468,8 @@ namespace drawinglayer void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rBasePrimitive.getPrimitiveID()) + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rBasePrimitive.getPrimitive3DID()) { case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/geometry2dextractor.cxx b/drawinglayer/source/processor3d/geometry2dextractor.cxx index 8c19a4a2e3b8..c2e1c73b5181 100644 --- a/drawinglayer/source/processor3d/geometry2dextractor.cxx +++ b/drawinglayer/source/processor3d/geometry2dextractor.cxx @@ -62,8 +62,8 @@ namespace drawinglayer // virtual render method when the primitive implementation is BasePrimitive3D-based. void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rCandidate.getPrimitiveID()) + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) { case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/makefile.mk b/drawinglayer/source/processor3d/makefile.mk index 8ca0097c435a..2ae2ae52f2f2 100644 --- a/drawinglayer/source/processor3d/makefile.mk +++ b/drawinglayer/source/processor3d/makefile.mk @@ -46,6 +46,7 @@ ENABLE_EXCEPTIONS=TRUE SLOFILES= \ $(SLO)$/baseprocessor3d.obj \ + $(SLO)$/cutfindprocessor3d.obj \ $(SLO)$/defaultprocessor3d.obj \ $(SLO)$/shadow3dextractor.obj \ $(SLO)$/geometry2dextractor.obj \ diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx index 66d3c073854f..5e6678fc3a8e 100644 --- a/drawinglayer/source/processor3d/shadow3dextractor.cxx +++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx @@ -63,8 +63,8 @@ namespace drawinglayer // virtual render method when the primitive implementation is BasePrimitive3D-based. void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rCandidate.getPrimitiveID()) + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) { case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx index b5a59e10a119..48c1bee86575 100644 --- a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx +++ b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx @@ -486,8 +486,8 @@ namespace drawinglayer // the processing method for a single, known primitive void ZBufferProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rBasePrimitive.getPrimitiveID()) + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rBasePrimitive.getPrimitive3DID()) { case PRIMITIVE3D_ID_ALPHATEXTUREPRIMITIVE3D : { |