diff options
author | Alexander Wilms <f.alexander.wilms@gmail.com> | 2014-02-25 18:21:10 +0100 |
---|---|---|
committer | Caolán McNamara <caolanm@redhat.com> | 2014-02-27 07:10:49 -0600 |
commit | d0d1534b6baa7fedfd771ceb2958305eb1986c48 (patch) | |
tree | da1b8f3931c28c12a90ab85093c809234270e7fd /drawinglayer/source/processor3d | |
parent | 95ab91d0fb172f8c7692cb043dfd6b079f319601 (diff) |
Remove visual noise from drawinglayer
Change-Id: Ida745b9d994d09081ad3d18cdf2494a97438dc56
Reviewed-on: https://gerrit.libreoffice.org/8253
Tested-by: Caolán McNamara <caolanm@redhat.com>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Diffstat (limited to 'drawinglayer/source/processor3d')
6 files changed, 14 insertions, 14 deletions
diff --git a/drawinglayer/source/processor3d/baseprocessor3d.cxx b/drawinglayer/source/processor3d/baseprocessor3d.cxx index 01de83ccb289..c6d92b1b000e 100644 --- a/drawinglayer/source/processor3d/baseprocessor3d.cxx +++ b/drawinglayer/source/processor3d/baseprocessor3d.cxx @@ -19,11 +19,11 @@ #include <drawinglayer/processor3d/baseprocessor3d.hxx> -////////////////////////////////////////////////////////////////////////////// + using namespace com::sun::star; -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx index 49b575268fe4..24f307f043f5 100644 --- a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx +++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx @@ -27,7 +27,7 @@ #include <basegfx/polygon/b3dpolypolygontools.hxx> #include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx> -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx index 6c575095f43b..3808210f95de 100644 --- a/drawinglayer/source/processor3d/defaultprocessor3d.cxx +++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx @@ -37,11 +37,11 @@ #include <vcl/graph.hxx> #include <basegfx/matrix/b2dhommatrixtools.hxx> -////////////////////////////////////////////////////////////////////////////// + using namespace com::sun::star; -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { diff --git a/drawinglayer/source/processor3d/geometry2dextractor.cxx b/drawinglayer/source/processor3d/geometry2dextractor.cxx index 0ca9a4975bd2..82216ac65917 100644 --- a/drawinglayer/source/processor3d/geometry2dextractor.cxx +++ b/drawinglayer/source/processor3d/geometry2dextractor.cxx @@ -29,11 +29,11 @@ #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> #include <drawinglayer/primitive3d/textureprimitive3d.hxx> -////////////////////////////////////////////////////////////////////////////// + using namespace com::sun::star; -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx index 69eea7272108..d025a27d2167 100644 --- a/drawinglayer/source/processor3d/shadow3dextractor.cxx +++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx @@ -30,11 +30,11 @@ #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> -////////////////////////////////////////////////////////////////////////////// + using namespace com::sun::star; -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx index bce1797f007f..a78aed408ddd 100644 --- a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx +++ b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx @@ -33,11 +33,11 @@ #include <basegfx/polygon/b3dpolypolygontools.hxx> #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> -////////////////////////////////////////////////////////////////////////////// + using namespace com::sun::star; -////////////////////////////////////////////////////////////////////////////// + namespace { @@ -133,7 +133,7 @@ namespace } } // end of anonymous namespace -////////////////////////////////////////////////////////////////////////////// + class ZBufferRasterConverter3D : public basegfx::RasterConverter3D { @@ -460,7 +460,7 @@ void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLi } } -////////////////////////////////////////////////////////////////////////////// + // helper class to buffer output for transparent rasterprimitives (filled areas // and lines) until the end of processing. To ensure correct transparent // visualisation, ZBuffers require to not set Z and to mix with the transparent @@ -537,7 +537,7 @@ public: bool getIsLine() const { return mbIsLine; } }; -////////////////////////////////////////////////////////////////////////////// + namespace drawinglayer { |