diff options
author | Armin Le Grand <Armin.Le.Grand@Sun.COM> | 2009-09-15 16:06:13 +0200 |
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committer | Armin Le Grand <Armin.Le.Grand@Sun.COM> | 2009-09-15 16:06:13 +0200 |
commit | a38342aa7ff93dbf1e3432d42afecac778eb80a1 (patch) | |
tree | 6ce398b94ef4a45fdc5a2e7a1e2830e0d89fb860 /drawinglayer/source/processor3d | |
parent | d1886d07b439e7197f731c9d98c0b2ec31c62faa (diff) |
#i97509# seperated base and buffered classes for 2D and 3D, adapted aqll usages
Diffstat (limited to 'drawinglayer/source/processor3d')
5 files changed, 11 insertions, 11 deletions
diff --git a/drawinglayer/source/processor3d/baseprocessor3d.cxx b/drawinglayer/source/processor3d/baseprocessor3d.cxx index 7d630f2522be..532b792379a2 100644 --- a/drawinglayer/source/processor3d/baseprocessor3d.cxx +++ b/drawinglayer/source/processor3d/baseprocessor3d.cxx @@ -74,8 +74,8 @@ namespace drawinglayer if(xReference.is()) { - // try to cast to BasePrimitive3D implementation - const primitive3d::BasePrimitive3D* pBasePrimitive = dynamic_cast< const primitive3d::BasePrimitive3D* >(xReference.get()); + // try to cast to BufDecPrimitive3D implementation + const primitive3d::BufDecPrimitive3D* pBasePrimitive = dynamic_cast< const primitive3d::BufDecPrimitive3D* >(xReference.get()); if(pBasePrimitive) { diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx index d9194ca4b5eb..d5658b966fe8 100644 --- a/drawinglayer/source/processor3d/defaultprocessor3d.cxx +++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx @@ -468,8 +468,8 @@ namespace drawinglayer void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rBasePrimitive.getPrimitiveID()) + // it is a BufDecPrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rBasePrimitive.getPrimitive3DID()) { case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/geometry2dextractor.cxx b/drawinglayer/source/processor3d/geometry2dextractor.cxx index 8c19a4a2e3b8..c2e1c73b5181 100644 --- a/drawinglayer/source/processor3d/geometry2dextractor.cxx +++ b/drawinglayer/source/processor3d/geometry2dextractor.cxx @@ -62,8 +62,8 @@ namespace drawinglayer // virtual render method when the primitive implementation is BasePrimitive3D-based. void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rCandidate.getPrimitiveID()) + // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) { case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx index 66d3c073854f..166620666300 100644 --- a/drawinglayer/source/processor3d/shadow3dextractor.cxx +++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx @@ -60,11 +60,11 @@ namespace drawinglayer namespace processor3d { // as tooling, the process() implementation takes over API handling and calls this - // virtual render method when the primitive implementation is BasePrimitive3D-based. + // virtual render method when the primitive implementation is BufDecPrimitive3D-based. void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rCandidate.getPrimitiveID()) + // it is a BufDecPrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rCandidate.getPrimitive3DID()) { case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : { diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx index b5a59e10a119..f8f1056fbaac 100644 --- a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx +++ b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx @@ -486,8 +486,8 @@ namespace drawinglayer // the processing method for a single, known primitive void ZBufferProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) { - // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch - switch(rBasePrimitive.getPrimitiveID()) + // it is a BufDecPrimitive3D implementation, use getPrimitive3DID() call for switch + switch(rBasePrimitive.getPrimitive3DID()) { case PRIMITIVE3D_ID_ALPHATEXTUREPRIMITIVE3D : { |