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authorArmin Le Grand <Armin.Le.Grand@Sun.COM>2009-09-29 15:35:35 +0200
committerArmin Le Grand <Armin.Le.Grand@Sun.COM>2009-09-29 15:35:35 +0200
commit2d634e6084547875a170d8350850110238b9e55c (patch)
tree4d071430275fb9353fc48fb2f8fffbc9e9946b3c /drawinglayer/inc/drawinglayer/primitive2d
parent587b6e8b1d91468a47fea62c49044ac72f2c2a01 (diff)
#i105323# speedup of 3D handling mostly for CustomShapes; HitTest and interactions optimized
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx3
1 files changed, 2 insertions, 1 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
index f190c3e6c1e1..1cb433e6bff1 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -87,7 +87,8 @@ namespace drawinglayer
// Geometry extractor. Shadow will be added as in create2DDecomposition, but
// the 3D content is not converted to a bitmap visualisation but to projected 2D gemetry. This
// helper is useful e.g. for Contour extraction or HitTests.
- Primitive2DSequence getGeometry2D(const geometry::ViewInformation2D& rViewInformation) const;
+ Primitive2DSequence getGeometry2D() const;
+ Primitive2DSequence getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
// constructor/destructor
ScenePrimitive2D(