diff options
author | Noel Grandin <noelgrandin@gmail.com> | 2021-01-18 18:27:19 +0200 |
---|---|---|
committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2021-05-17 12:56:51 +0200 |
commit | 9090dc1f3b27195f5defd35586ac79357992be21 (patch) | |
tree | d39f4b624ae337d5c9ce76eba8521b76e53afa05 /desktop | |
parent | c8cf2e0e088b74afa52564945a9c005b3b86bf7e (diff) |
split OutputDevice from Window
as part of a longer-term goal of doing our
widget rendering only inside a top-level render-
context.
I moved all of the OutputDevice-related code that existed in vcl::Window
into a new subclass of OutputDevice called WindowOutputDevice.
Notes for further work
(*) not sure why we are getting an 1x1 surface in
SvpSalGraphics::releaseCairoContext, but to fix it I clamp
the size there
(*) might have to dump VCLXDevice, and move it's code down into VCLXWindow and VCLXVirtualDevice
(*) can we remove use of VCLXDevice in other places, in favour of just talking to the VCL code?
Change-Id: I105946377f5322677d6f7d0c1c23847178a720b6
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/113204
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'desktop')
-rw-r--r-- | desktop/source/splash/splash.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/desktop/source/splash/splash.cxx b/desktop/source/splash/splash.cxx index 250765832cec..e61f87041207 100644 --- a/desktop/source/splash/splash.cxx +++ b/desktop/source/splash/splash.cxx @@ -122,7 +122,7 @@ public: SplashScreenWindow::SplashScreenWindow(SplashScreen *pSplash) : IntroWindow() , pSpl( pSplash ) - , _vdev(VclPtr<VirtualDevice>::Create(*this)) + , _vdev(VclPtr<VirtualDevice>::Create(*GetOutDev())) { _vdev->EnableRTL(IsRTLEnabled()); } @@ -138,8 +138,8 @@ void SplashScreenWindow::Redraw() Invalidate(); // Trigger direct painting too - otherwise the splash screen won't be // shown in some cases (when the idle timer won't be hit). - Paint(*this, tools::Rectangle()); - Flush(); + Paint(*GetOutDev(), tools::Rectangle()); + GetOutDev()->Flush(); } SplashScreen::SplashScreen() |