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author | Tor Lillqvist <tml@collabora.com> | 2014-05-07 12:09:03 +0300 |
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committer | Tor Lillqvist <tml@collabora.com> | 2014-05-07 12:09:03 +0300 |
commit | c6fdd34c16f415629222348631141c3e13af6d4a (patch) | |
tree | 934c32f3bf0c999dd4f27039a7484857b1fccff8 /configure.ac | |
parent | eac9586b22ca1cddaa80a0b040c57fbed3616420 (diff) |
Build libgltf for Android, too
It won't be used for now, anyway, as libgltf is used only in avmedia and we
don't build any avmedia for Android. But just to make sure the code stays
portable.
Change-Id: I7a4e5ee3d22f28a407d400a65a1704c23dcb1107
Diffstat (limited to 'configure.ac')
-rw-r--r-- | configure.ac | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/configure.ac b/configure.ac index f9f1ec598ee3..7520ea92fd5d 100644 --- a/configure.ac +++ b/configure.ac @@ -10397,7 +10397,7 @@ dnl =================================================================== ENABLE_GLTF= AC_MSG_CHECKING([whether to enable glTF support]) -if test $_os != iOS -a $_os != Android -a "x$enable_gltf" != "xno"; then +if test $_os != iOS -a "x$enable_gltf" != "xno"; then ENABLE_GLTF=TRUE AC_MSG_RESULT([yes]) BUILD_TYPE="$BUILD_TYPE LIBGLTF" |