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authorTor Lillqvist <tml@collabora.com>2015-11-23 08:55:35 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-23 08:59:10 +0200
commitc5ee08d809bba566ef9ef4bea3c50c901e1c5c19 (patch)
treed0b1b74a90605b96f973eeb1a8c401a701296a57 /config_host
parent05eda0dc19af81ed0d5167bdd0a92113e6e8bc60 (diff)
Change comment to match reality
See include/vcl/devicecoordinate.hxx. (But why do we use the vague 'long' and not sal_Int32? Note that 'long' is not necessarily any "longer" than 'int', so if we don't want to use (the admittedly ugly-looking) 'sal_Int32', why not simply 'int'?) Change-Id: I8d27b43b64eaed86dd95eb89866db8d5680cc60b
Diffstat (limited to 'config_host')
-rw-r--r--config_host/config_vcl.h.in4
1 files changed, 2 insertions, 2 deletions
diff --git a/config_host/config_vcl.h.in b/config_host/config_vcl.h.in
index 01d2cfdc59aa..81419d2c0ded 100644
--- a/config_host/config_vcl.h.in
+++ b/config_host/config_vcl.h.in
@@ -6,8 +6,8 @@ Settings about vcl
#ifndef CONFIG_VCL_H
#define CONFIG_VCL_H
-/* nature of the device pixel coordinate system
- * either use sal_Int32 or double for coordinates
+/* Nature of the device pixel coordinate system.
+ * We either use long or double for coordinates.
*/
#define VCL_FLOAT_DEVICE_PIXEL 0