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authorxukai <xukai@multicorewareinc.com>2014-09-22 17:40:30 +0800
committerKohei Yoshida <libreoffice@kohei.us>2014-09-23 14:56:17 +0000
commit7d833aa8a7e572dd266c1e9f52826cbdbfc95185 (patch)
tree74c04b37049101e12707c978189806086a914661 /chart2
parentb8c442f2b924b03533c7029af3ad10b79e8a89c3 (diff)
add translucent balck background for history rendering
Change-Id: I9da69bdb29bb780776355e79fab61d5d9bb844a4 Reviewed-on: https://gerrit.libreoffice.org/11583 Reviewed-by: Kohei Yoshida <libreoffice@kohei.us> Tested-by: Kohei Yoshida <libreoffice@kohei.us>
Diffstat (limited to 'chart2')
-rw-r--r--chart2/opengl/screenTextFragmentShader.glsl6
-rw-r--r--chart2/source/view/charttypes/GL3DBarChart.cxx49
-rw-r--r--chart2/source/view/inc/GL3DBarChart.hxx4
-rw-r--r--chart2/source/view/main/GL3DRenderer.cxx6
4 files changed, 41 insertions, 24 deletions
diff --git a/chart2/opengl/screenTextFragmentShader.glsl b/chart2/opengl/screenTextFragmentShader.glsl
index f76abee1630e..f60b54fd4248 100644
--- a/chart2/opengl/screenTextFragmentShader.glsl
+++ b/chart2/opengl/screenTextFragmentShader.glsl
@@ -13,11 +13,11 @@ in vec2 vTexCoord;
uniform sampler2D TextTex;
uniform vec4 textColor;
out vec4 actualColor;
-
void main()
{
- vec3 color = texture(TextTex, vTexCoord).rgb;
- actualColor = vec4(textColor.rgb, 1.0 - color.r);
+ vec3 color = texture2D(TextTex, vTexCoord).rgb;
+ actualColor = ((1.0 - color.r) == 0.0) ? vec4(0.0, 0.0, 0.0, textColor.a) :
+ vec4(textColor.rgb, 1.0);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/chart2/source/view/charttypes/GL3DBarChart.cxx b/chart2/source/view/charttypes/GL3DBarChart.cxx
index 82151585840d..5241aa8eda79 100644
--- a/chart2/source/view/charttypes/GL3DBarChart.cxx
+++ b/chart2/source/view/charttypes/GL3DBarChart.cxx
@@ -360,6 +360,9 @@ void RenderBenchMarkThread::MoveToCorner()
void RenderBenchMarkThread::ProcessScroll()
{
//will add other process later
+ mpChart->mpRenderer->EndClick();
+ mnStep = 0;
+ mnStepsTotal = STEPS;
mpChart->maRenderEvent = EVENT_SHOW_SCROLL;
}
@@ -1019,7 +1022,7 @@ void GL3DBarChart::scroll(long nDelta)
SharedResourceAccess(maCond1, maCond2);
osl::MutexGuard aGuard(maMutex);
if ((maRenderEvent != EVENT_NONE) && (maRenderEvent != EVENT_SHOW_SCROLL) &&
- (maRenderEvent != EVENT_AUTO_FLY) && (maRenderEvent == EVENT_SHOW_SELECT))
+ (maRenderEvent != EVENT_AUTO_FLY) && (maRenderEvent != EVENT_SHOW_SELECT))
return;
glm::vec3 maDir = glm::normalize(maCameraPosition - maCameraDirection);
maCameraPosition -= (float((nDelta/10)) * maDir);
@@ -1042,17 +1045,18 @@ void GL3DBarChart::contextDestroyed()
mbValidContext = false;
}
-void GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 rLeftOrRightTop, float nTextHeight, bool bLeftTopFlag,
- const glm::vec3& rPos, const glm::vec4& rColor, sal_uInt32 nEvent)
+float GL3DBarChart::addScreenTextShape(OUString &nStr, glm::vec2 aLeftOrRightTop, float nTextHeight, bool bLeftTopFlag,
+ const glm::vec4& rColor, const glm::vec3& rPos, sal_uInt32 nEvent)
{
maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, nStr, rColor, nEvent));
const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(nStr);
float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * nTextHeight / 2.0f;
opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back());
if (bLeftTopFlag)
- pScreenText->setPosition(rLeftOrRightTop, glm::vec2(rLeftOrRightTop.x + nRectWidth, rLeftOrRightTop.y - nTextHeight), rPos);
+ pScreenText->setPosition(aLeftOrRightTop, glm::vec2(aLeftOrRightTop.x + nRectWidth, aLeftOrRightTop.y - nTextHeight), rPos);
else
- pScreenText->setPosition(glm::vec2(rLeftOrRightTop.x - nRectWidth, rLeftOrRightTop.y), glm::vec2(rLeftOrRightTop.x, rLeftOrRightTop.y - nTextHeight), rPos);
+ pScreenText->setPosition(glm::vec2(aLeftOrRightTop.x - nRectWidth, aLeftOrRightTop.y), glm::vec2(aLeftOrRightTop.x, aLeftOrRightTop.y - nTextHeight), rPos);
+ return nRectWidth;
}
void GL3DBarChart::updateRenderFPS()
@@ -1069,7 +1073,7 @@ void GL3DBarChart::updateRenderFPS()
}
osl_getSystemTime(&maFPSRenderEndTime);
addScreenTextShape(maFPS, glm::vec2(-0.99f, 0.99f), 0.07f, true,
- glm::vec3(0.0f, 0.0f, 0.0f), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
+ glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f));
}
int GL3DBarChart::calcTimeInterval(TimeValue &startTime, TimeValue &endTime)
@@ -1133,29 +1137,32 @@ void GL3DBarChart::updateClickEvent()
sal_uInt32 nIdex = 0;
OUString aTitle;
OUString aBarValue;
- float nXCoordStart;
- float nYCoordStart;
+ float nXCoordStart, nYCoordStart, nTextWidth, nMaxXCoord = 0.0f, nMinXCoord = 1.0f, nMaxHight = 0.0f;
//write title
if (aList.size() > 1)
{
aTitle = OUString("Time ");
- addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f, false);
+ nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.875, 0.99f), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMinXCoord = std::min(nMinXCoord, 0.875f - nTextWidth);
aTitle = OUString(" Value");
- addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f);
+ nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.875f, 0.99f), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMaxXCoord = std::max(nMaxXCoord, 0.875f + nTextWidth);
}
if (aList.size() > COLUMNSIZE)
{
aTitle = OUString("Time ");
- addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, false);
+ nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMinXCoord = std::min(nMinXCoord, 0.55f - nTextWidth);
aTitle = OUString(" Value");
- addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f);
+ nTextWidth = addScreenTextShape(aTitle, glm::vec2(0.55f, 0.99f), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMaxXCoord = std::max(nMaxXCoord, 0.55f + nTextWidth);
}
for (std::list<float>::iterator it = aList.begin();it != aList.end();++it)
{
if (nIdex + 1 == aList.size())
{
aBarValue = OUString("Value: ") + OUString::number(*it);
- maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), CALC_POS_EVENT_ID));
+ maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), CALC_POS_EVENT_ID));
const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(aBarValue);
float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * 0.03;
std::map<sal_uInt32, const BarInformation>::const_iterator itr = maBarMap.find(mnSelectBarId);
@@ -1173,7 +1180,7 @@ void GL3DBarChart::updateClickEvent()
{
aTitle = OUString("Most Recent") + aTitle;
}
- if (aList.size() < COLUMNSIZE)
+ if (aList.size() <= COLUMNSIZE)
{
nXCoordStart = 0.875f;
nYCoordStart = (nIdex + 1) * 0.07f;
@@ -1183,12 +1190,20 @@ void GL3DBarChart::updateClickEvent()
nXCoordStart = nIdex < COLUMNSIZE ? 0.55f : 0.875f;
nYCoordStart = nIdex < COLUMNSIZE ? (nIdex + 1) * 0.07f : (nIdex - 24) * 0.07f;
}
- addScreenTextShape(aTitle, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, false);
+ nMaxHight = std::max(nMaxHight, nYCoordStart + 0.07f);
+ nTextWidth = addScreenTextShape(aTitle, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, false, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMinXCoord = std::min(nMinXCoord, nXCoordStart - nTextWidth);
aBarValue = OUString::number(*it);
- addScreenTextShape(aBarValue, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f);
+ nTextWidth = addScreenTextShape(aBarValue, glm::vec2(nXCoordStart, 0.99f - nYCoordStart), 0.07f, true, glm::vec4(0.0f, 1.0f, 1.0f, 0.5f));
+ nMaxXCoord = std::max(nMaxXCoord, nXCoordStart + nTextWidth);
}
nIdex++;
}
+ //add translucent back ground
+ aTitle = OUString(" ");
+ maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aTitle, glm::vec4(0.0f, 0.0f, 0.0f, 0.5f), 0));
+ opengl3D::ScreenText* pScreenText = static_cast<opengl3D::ScreenText*>(&maScreenTextShapes.back());
+ pScreenText->setPosition(glm::vec2(nMinXCoord, 0.99f), glm::vec2(nMaxXCoord, 0.99f - nMaxHight));
}
}
@@ -1312,7 +1327,7 @@ void GL3DBarChart::updateScroll()
for(size_t i = 0; i < aBarInfoList.size(); i++)
{
OUString aBarValue = OUString("Value: ") + OUString::number(aBarInfoList[i].mnVal);
- maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), CALC_POS_EVENT_ID));
+ maScreenTextShapes.push_back(new opengl3D::ScreenText(mpRenderer.get(), *mpTextCache, aBarValue, glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), CALC_POS_EVENT_ID));
const opengl3D::TextCacheItem& rTextCache = mpTextCache->getText(aBarValue);
float nRectWidth = (float)rTextCache.maSize.Width() / (float)rTextCache.maSize.Height() * 0.03;
glm::vec3 aTextPos = glm::vec3(aBarInfoList[i].maPos.x + BAR_SIZE_X / 2.0f,
diff --git a/chart2/source/view/inc/GL3DBarChart.hxx b/chart2/source/view/inc/GL3DBarChart.hxx
index b4fd7098fee0..7affc4bf6296 100644
--- a/chart2/source/view/inc/GL3DBarChart.hxx
+++ b/chart2/source/view/inc/GL3DBarChart.hxx
@@ -102,9 +102,9 @@ private:
void updateDataUpdateFPS();
DECL_LINK(updateTimer, void*);
int calcTimeInterval(TimeValue &startTime, TimeValue &endTime);
- void addScreenTextShape(OUString &nStr, glm::vec2 rLeftOrRightTop, float nTextHeight, bool bLeftTopFlag = true,
+ float addScreenTextShape(OUString &nStr, glm::vec2 aLeftOrRightTop, float nTextHeight, bool bLeftTopFlag = true,
+ const glm::vec4& rColor = glm::vec4(0.0f, 1.0f, 1.0f, 0.0f),
const glm::vec3& rPos = glm::vec3(0.0f, 0.0f, 0.0f),
- const glm::vec4& rColor = glm::vec4(0.0f, 1.0f, 1.0f, 1.0f),
sal_uInt32 nEvent = 0);
void recordBarHistory(sal_uInt32 &nBarID, float &nVal);
void updateClickEvent();
diff --git a/chart2/source/view/main/GL3DRenderer.cxx b/chart2/source/view/main/GL3DRenderer.cxx
index 9d34ea790f01..5991a3f7071f 100644
--- a/chart2/source/view/main/GL3DRenderer.cxx
+++ b/chart2/source/view/main/GL3DRenderer.cxx
@@ -36,8 +36,8 @@ const int CORNER_DIVION_Z = 20;
GLfloat texCoords[] = {
1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
+ 1.0f, 0.96f,
+ 0.0f, 0.96f,
0.0f, 0.0f
};
@@ -1927,6 +1927,8 @@ void OpenGL3DRenderer::ReleaseScreenTextTexture()
void OpenGL3DRenderer::RenderScreenTextShape()
{
+ if (mbPickingMode)
+ return;
glUseProgram(maResources.m_ScreenTextProID);
CHECK_GL_ERROR();
for (size_t i = 0; i < m_ScreenTextInfoList.size(); i++)