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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-01-27 05:58:01 +0100
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-29 08:09:56 +0100
commit5fc4d9e468807cdd64ef2742d172c30bbb15c99a (patch)
treeb3bf195b38079ed9dc6ff35bb2f6e54d2354e93d /chart2/opengl
parentddc893e345675c74e8ca2ad9899e0b5ad3798538 (diff)
gl_PointCoord is already in GLSL 110
Change-Id: I35de1aad6f7e8dbdcefc1107c843b7b95357c4c6
Diffstat (limited to 'chart2/opengl')
-rw-r--r--chart2/opengl/symbolFragmentShader.glsl2
-rw-r--r--chart2/opengl/symbolVertexShader.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/chart2/opengl/symbolFragmentShader.glsl
index c340be274337..0567321fbf42 100644
--- a/chart2/opengl/symbolFragmentShader.glsl
+++ b/chart2/opengl/symbolFragmentShader.glsl
@@ -1,4 +1,4 @@
-#version 130
+#version 110
varying vec4 fragmentColor;
diff --git a/chart2/opengl/symbolVertexShader.glsl b/chart2/opengl/symbolVertexShader.glsl
index 6aef1e8a2146..0ab01d38728e 100644
--- a/chart2/opengl/symbolVertexShader.glsl
+++ b/chart2/opengl/symbolVertexShader.glsl
@@ -1,4 +1,4 @@
-#version 130
+#version 110
attribute vec3 vPosition;
uniform mat4 MVP;